|
|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
 |
|
 |

02-02-2008, 06:12 PM
|
|
Fire Beetle
|
|
Join Date: Aug 2007
Posts: 1
|
|
You read my mind....
You read my mind Draugr, I too wish that were possible. Unfortunetly not many ppl seem to care about this sort of thing as we do. They complain of how much memory would be required, how it would slow down the gameplay, or they just simply don't get it. Personally I don't think it would slow down the game anymore than joining a server with say 50 real life players in any givin zone or zones. The only real problem I forsee is someone anyone being smart enough to pull it off. One person can't do it alone it would take the work of many for such an undertaking. If it ever does come about you can bet I'll be proud to download, install and praise the creators for all their hard work. Now for my #bot command idea's for said project.
#bot talk // Allows the bot's to talk to one another in chat via botchat.txt default is on
#bot who // Show's all bot's in current zone
#bot whoall // Show's all bot's on server, their current location, and level
Those are just a few examples but doubt anyone will every bother though it would really be cool if they took some initative. I am a begginer coder who just can't seem to grasp what makes a game well ..... a game. I can however, make up commands come up with idea's etc. etc. A great man once said great men do not while lesser men strive.
Thanks sorry for length
|
 |
|
 |

02-03-2008, 09:56 PM
|
|
Sarnak
|
|
Join Date: Jan 2004
Location: Blue Ontario
Posts: 79
|
|
Actually, I think this is a pretty cool idea. Supremely complicated, yes...but cool in its own way. I would use it if someone wrote it, that's for sure.
__________________
Blue Ontario...RIP.
But hey, I'm back, finally!
|

02-04-2008, 09:06 AM
|
|
Discordant
|
|
Join Date: May 2004
Posts: 290
|
|
Something like this would be much more resource intensive since the server has to do a lot of the work that the clients normally do. It might be less network intensive, but it would certainly cost more memory and CPU on the server itself.
I am not sure I can understand what fun it would be to have bots playing when I'm not online though. I guess I am one of the ones that "doesn't get it".
Why not just write a script to tweak your DB as if a bot was actually playing. I mean, you're offline anyway. If all you care about is the results, you don't need to actually make the server to do anything, since your bot won't have any visible impact anyway. You could look at your DB and see that the bot earned 5,000 plat over the night and gained 5 levels of XP.
|

02-04-2008, 01:20 PM
|
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
think about it: a whole server of BOTs who play by themselves, make groups, form guilds, actively camp named mobs for items, improve their gear... Have guild wars over named spawns and cockblocking each other....
And all you have to do it sit back and watch.. well and play god ocasinaly =)
|

02-05-2008, 03:48 PM
|
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Actually very doable. I have something like this (except no player characters/bots) going on in my test server. What I have is many NPC's roaming around randomly via a special perl script. This way I never know what to expect when I zone in. Sometimes the perl script will make them come after me whenever, and I have to run like hell to zoneline. Pretty wild actually.
GeorgeS
|

02-05-2008, 04:12 PM
|
|
Fire Beetle
|
|
Join Date: Feb 2008
Posts: 3
|
|
George I am curious... How many added NPC's do you have in this zone, and what kind of CPU utilization do you see? I really really might take up AI development as a hobby if this does not hog to many resources.
__________________
~Something very clever and witty is writtin here~
|

02-05-2008, 05:08 PM
|
|
Sarnak
|
|
Join Date: Jan 2004
Location: Blue Ontario
Posts: 79
|
|
Quote:
Originally Posted by Shaidar21
George I am curious... How many added NPC's do you have in this zone, and what kind of CPU utilization do you see? I really really might take up AI development as a hobby if this does not hog to many resources.
|
If you decide to undertake this, please let me know; I would be happy to test and/or help in any way that I can. I would love to see how a server of bots would progress over time.
Hell, start with one bot that will do things on its own. That would be interesting enough.
__________________
Blue Ontario...RIP.
But hey, I'm back, finally!
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:16 AM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |