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  #1  
Old 02-02-2008, 06:57 PM
Knightly
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Join Date: Nov 2006
Location: Honolulu, HI
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I think that what KLS is saying is that the code you pasted above isn't the code that loads skill caps any more. Pretty sure the current code for skill caps is in shareddb.cpp in the DBLoadSkillCaps function, which does have the correct query:
Code:
"SELECT skillID,class,level,cap FROM skill_caps ORDER BY skillID,class,level"
That's not to say that the issue didn't occur, just that more information needs to be provided in order to reproduce the problem.
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  #2  
Old 02-02-2008, 07:23 PM
Toriad
Fire Beetle
 
Join Date: Apr 2004
Posts: 21
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I didn't mean to say he was incorrect and if thats how it came out I sincerely apologize.

I cannot give more information that that...

I was at level 1 using a 1hslash weapon, i got 11 offense at level 1 which according to my database said was incorrect.. When I modified the code to what I put in the posts above I was capped at 10 offense at elvel 1.
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  #3  
Old 02-03-2008, 02:12 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
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That's very bizarre, I wasn't able to reproduce this, either on my test server or TGC. Both are running the same code more or less and are the newest.
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  #4  
Old 02-03-2008, 11:16 AM
Toriad
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Join Date: Apr 2004
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Hmm, Ok maybe I'm just retarded somehow -shrugs- sorry for all the trobule, feel free to delete this topic.
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