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| Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

02-09-2008, 07:13 AM
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Banned
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Join Date: Sep 2006
Posts: 841
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Only one problem, not sure if this has already been fixed, but if someone dies in a Dynamic zone, and the zone is empty after that, the corpses rot timer will stay frozen in time.. forever.. and you can't use the Shadowrest mob to get it because it's stuck in a dynamic zone...
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02-09-2008, 07:39 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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Quote:
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Only one problem, not sure if this has already been fixed, but if someone dies in a Dynamic zone, and the zone is empty after that, the corpses rot timer will stay frozen in time.. forever.. and you can't use the Shadowrest mob to get it because it's stuck in a dynamic zone...
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This isn't as much a bug in search of a fix. It's just the nature of a dynamic zone. If there isn't at least one player in a dynamic zone, the zone will close.
I agree that its inconvenient, but it is how a dynamic zone operates.
__________________
Read my developer notes at my blog.
Quote:
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If it's not on IRC, it ain't l33t!
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02-09-2008, 07:48 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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actuly there may by more problem to it.
last night my lev 1 char got killed in Qeynos (who is also bounded in Qeynos) which was runign as dymanic - and the game prety much got frozen at this point. The char was no longer in zone, so zone shuted itself down, but the zone refuse to autoboot in order to respawn him....
could have been just a weird crash, but decided to post this just in case
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02-09-2008, 08:41 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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I thought that's a long-standing bug that occurs when you die in the zone that you were killed?
Or maybe that was fixed, and I missed it.
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02-09-2008, 09:38 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Players die in their bound zone on TGC all the time with no issue.
Occasionally, we get some weird occurrences, but for the most point the system is pretty solid.
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02-09-2008, 10:31 AM
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Banned
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Join Date: Sep 2006
Posts: 841
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Would you be able to set up some code , to first see what your rot time is, then make sure that the body rots in that set time, no matter where it is...
How hard would that be to do ? I'm not a coder but .
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02-10-2008, 12:48 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I wouldn't mind setting my server to leave no corpses up until say level 15, and then leave a naked corpse for all levels over 15.
It looks like you can set it to start creating corpses at a specified level, but only corpses with items on them. Is it possible to do something similar for naked corpses?
The only reason to leave a naked corpse is so people can rez. Most characters under 15 would never bother with rez, so there isn't much reason to have corpses for them. But, I don't want to leave corpses with items, just because that will cause more GM intervention to recover bugged corpses or whatever.
No huge deal. Just a thought.
Thanks
*Edit* Woah, I got a quest writer title! Woot!
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