The reason I dumped it into a byte array rather than a string was, I could always assemble integers and strings from bytes, but doing the opposite would take a whole lot more coding.
My problem was the alt adv skills. The numbers don't really correlate with anything and are done in a add it as it goes. For instance:
It you boosted strength first then Intel, it would add strength then Intel. If you added Intel then strength, it would add Intel and then strength. For some reason this made reading the date hard and editing it impossible as it wouldn't take the new settings. Not sure why not, thats why you can't edit Alt Adv yet. I'll figure it out.
P.S. Seems I have the flu, just wonderful. I reach my days off then I'm sick. I'm re dosing right now, hence the 2:40am post time T-T2son
P.S.2 The post concerning the spells_us.txt was mine. Thats how this program loads spell information.
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If at first you don't succeed destroy all evidence that you ever tried.
God doesn't give second chances... Hell, he sets you up the first time.
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