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  #1  
Old 02-21-2008, 03:05 AM
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Sakrateri
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Well, Actually because I am importing these zones from 3ds Max instead of creating them in OpenZone I dont have the option to set them to indoor or out. I never use create new zone, I just go to import 3ds when I make a new one and import the zone mesh like that.
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  #2  
Old 02-21-2008, 10:30 AM
Windcatcher
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Even if you import, under File...Properties you can set the zone type (look in the upper right corner). At any rate, I wasn't seeing any illumination. Were light sources added to the zone?
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  #3  
Old 03-24-2008, 02:49 PM
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Telltolin
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I'm having this same problem, any word on a fix? I'm placing the light sources in openzone, and I keep ending up with that weird effect.


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  #4  
Old 06-18-2008, 05:15 AM
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Telltolin
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Hey, isn't there a fix for this? I need lights in my zone because for some unknown reason my buildings are really really dark even in bright daylight unless I have a light source in my zone somewhere.
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  #5  
Old 06-18-2008, 08:16 PM
Windcatcher
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I tried taking a look at Sakrateri's samples and I couldn't find the problem. I think I need a source example. Not necessarily the whole zone, but an .SCN file that demonstrates the problem.
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  #6  
Old 06-18-2008, 09:54 PM
GeorgeS
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Dark objects may be due to inverted normals. Try inverting them and see if that helps.

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  #7  
Old 06-19-2008, 05:20 AM
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Telltolin
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Quote:
Originally Posted by GeorgeS View Post
Dark objects may be due to inverted normals. Try inverting them and see if that helps.

GeorgeS
I'm not sure what you mean by normals. :( When I think of normals, I think of normal mapping, for .ddses and newer games than EQ.
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