Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-25-2008, 04:03 AM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

You could do it with MQ. Macros and Plugins have the same functionality basically. It's just that plugins are compiled and macros are interpreted at run time. You wouldn't need anything other than multiple accounts.

I am sure you could make a macro to send commands to your NPC bots, whether they are Magoth's NPC bots, or PC toons. I think it would take extensive coding to make PC bots that didn't require an EQ client though.
Reply With Quote
  #2  
Old 02-25-2008, 12:43 PM
Kambic
Sarnak
 
Join Date: May 2003
Posts: 35
Default

There would be a lot of obstacles to overcome, which could be in time, but I think what will be the worst will be getting your bot to move around. There really is no "logic" you could program your bot to move around with (that I know of), without making everything coordinate based. Using MQ with a few plugins could get you to a mob making a be line, and make sure you are facing it, but the problems really arise when you have to be moving to particular places. It's not impossible, there is some really good stuff that has been written for maxing out trade skills, and you could probably begin look at what has been there to see what is feasible.
__________________
Sojourneying on the Path to Eternity...
Reply With Quote
  #3  
Old 03-13-2008, 02:53 PM
Iobn
Fire Beetle
 
Join Date: Jul 2005
Posts: 3
Default

This is a very interesting idea, I've been working with MQ on and off and have my toons on live so they can do some basic playing.

I wanted to combine that with EQEmu and see if I can't create a script that would take a character from creation to level 50.

I would like to create a domain specific language that could be used to define a new toons aspirations.

So you'd use the DSL to define what your toon wants out of life, and perhaps some attitude or factions of their personality, then turn them loose.

But I know what a HUGE task what I described is, so here is to small steps...

* Get my EQEmu Server up and running
* Get a version of MQ that works with the Titanium Client
* Get my toon and a basic macro that can level from 1 to 3 in start zone
* Abstract why or what the toon is hunting and to what end
* Start to define simple aspiration language
Reply With Quote
  #4  
Old 12-03-2008, 02:16 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

I could see this working like the following.


Every zone could have several several grids that would have level ranges per grid. For example, there would be a grid that would patrol throughout Crushbone for levels 1 - 5 in the entrance. Then, another grid in Crushbone that the bot would switch to once they've leveled beyond 5 specifically set for his level. Once he's maxed out for that zone, he'd move on to another zone.

You're looking at a crap load of work.... :p You'd have to maybe add new fields in the grids table that specified level range - minlvl - maxlvl - for bots. This way, bots could reason which grid to jump on.

Basically, to my knowledge you want a way to make a bot community... Yeah, you're looking at a major project. But it is possible..

Quote:
Originally Posted by Davood View Post
anyone remember "Alice" the chat program from the commodore 64 era.. well it's been re-written and ported so many times. i was thinking of putting it into eq for bots
It's funny that you mentioned that. Back in Dark Horizons, we ported the Alice bot onto one of our NPCs. God, I wish I had a backu p of the quests we had for DH. I lost it all. :(

Last edited by Richardo; 12-03-2008 at 10:26 PM..
Reply With Quote
  #5  
Old 12-03-2008, 10:17 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

You can also implement roaming bots without writing new grids using advanced perl scripting, as it has been done on a server or two.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:32 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3