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  #1  
Old 02-29-2008, 03:33 AM
ChaosSlayer
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oh I can't wait
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  #2  
Old 02-29-2008, 04:21 AM
Jibbatwinkers
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Hey Georges the nice person he was talking about was me. There are a lot of values I have tracked down and my and another friend and GM on Zebuxoruk work on this on our down time. It started as a project to find new item graphics that others might not have seen before.

I usually don't keep up on the EQEmulator.net forums. I've been looking for a way to give back to the EQEmu community in some way and luckily Trevius points me in the right direction when he sees something that he knows I can help with. Anyways contact me at ahamix@gmail.com and you can tell me what you are looking for and I can help you with anything you want.

Always glad to help GeorgeS as I'm a user of a few of the tools you have. Hope to talk to you soon.
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  #3  
Old 03-02-2008, 02:49 PM
GeorgeS
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Thanks for the offer, I'll email you monday.

So far I've got all the spell animations done. Now just to compress the data to make it possible to be downloaded.

Also, all weapons in game are also done.

So far the data is around 300mb... so compression needs to be better.


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  #4  
Old 03-02-2008, 08:21 PM
ChaosSlayer
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Geogre- what format is it in?
like pdf file with screnshots ?

cuase for encyclopedia we don't realy need ultra high bitmap quality a jpg quality screnshot would prabobly do
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  #5  
Old 03-03-2008, 02:43 PM
GeorgeS
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The static files are bitmaps, thus no problem there.

The animations are Xvid (or DivX) , and what I'm planning on doing is having the animations as a separate DL (~50mb), if people want it. The rest will be DL as normal. Program will work without the animations anyway, but the spell effects are really cool.

GeorgeS

I'm also trying to get the memory handle for the current spell editor so it would auto-link to my program. If you select a spell from the editor, my program would read the animation value in memory and display the animation. The programaticaly syntax is called an 'hwnd', a unique property read by a low windows call.

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  #6  
Old 03-04-2008, 11:29 AM
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If you convert the images to JPG instead of BMP (bitmap format), the file size will drop to probably 10% of what it is now. Maybe even less depending on the JPG quality you use when converting. If you need help finding a program to convert them, I am sure I can find a free simple one for you to use.

BMP stores pixel by pixel information so it takes up MUCH more data than a JPG which uses algorithms to reduce the size of the file. The image quality will be slightly lower, but it should be perfectly fine for what you are doing. I normally only use BMP files when creating web graphics or doing high res graphic design that can't have any compression.

I am guessing you probably already know all of this, but I figured I would post it just in case. Maybe I read your message wrong about the files being in BMP format.
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  #7  
Old 03-04-2008, 02:48 PM
GeorgeS
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I have not decided on a format yet (they're in PNG now) but jpg will be the best for sure. It all about compromise. I have commercial batch converters for this.

The animations are now in DivX and 150x200 in size. So thus all 240 of them do add up despite huge bitrate reductions. (avg size is 350K/animation). Nothing can be done more to these. The DL is 60mb for the reduced size ones and 120mb for the normal/good quality animations. I spent huge time and effort on this, so this is a done deal for me. I doubt you ever have to re-download them. The tool should be pretty cool if I can grab the windows handle for the current spell editor and interface with it. Otherwise, it's a pretty cool stand-alone app.

GeorgeS
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