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  #1  
Old 03-03-2008, 07:41 AM
Fenthic
Fire Beetle
 
Join Date: Feb 2008
Posts: 8
Default

eqemu_config.xml
<?xml version="1.0">
<server>
<world>
<shortname>Frost</shortname>
<longname>Frostfell</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>208.110.77.2</address> -->
<!-- <localaddress>192.168.1.121</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disabled"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>*********</password>
<db>peq</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
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  #2  
Old 03-03-2008, 07:41 AM
Fenthic
Fire Beetle
 
Join Date: Feb 2008
Posts: 8
Default

Client Log
2008-03-03 13:16:11 Starting EverQuest (Build Oct 31 2005 10:33:37)
2008-03-03 13:16:11 Timezone: UTC-6h00m
2008-03-03 13:16:11 Loading graphics DLL.
2008-03-03 13:16:11 Parsing INI file .\eqclient.ini
2008-03-03 13:16:11 INI file .\eqclient.ini loaded.
2008-03-03 13:16:12 Initializing timers.
2008-03-03 13:16:15 Checking critical files.
2008-03-03 13:16:15 Initializing WinSock.
2008-03-03 13:16:15 Enumerating 3D devices.
2008-03-03 13:16:15 Found adapter #0 - NVIDIA GeForce 8800 GTS (6.14.11.6921)
2008-03-03 13:16:15 Adapter #0 - NVIDIA GeForce 8800 GTS :
2008-03-03 13:16:15 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2008-03-03 13:16:15 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2008-03-03 13:16:15 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2008-03-03 13:16:15 Initializing keypress handler.
2008-03-03 13:16:15 Parsing INI file .\defaults.ini
2008-03-03 13:16:15 INI file .\defaults.ini loaded.
2008-03-03 13:16:15 Loading keyboard tables.
2008-03-03 13:16:15 Creating window.
2008-03-03 13:16:15 Checking display driver version.
2008-03-03 13:16:16 Activating window.
2008-03-03 13:16:16 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2008-03-03 13:16:16 Ratio is 1.60
2008-03-03 13:16:16 Resolution was capped at 1280 x 720
2008-03-03 13:16:16 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2008-03-03 13:16:16 Resolution selected 1280 x 720, 32 bits
2008-03-03 13:16:16 CRender::InitDevice: Using 32bit mode.
2008-03-03 13:16:16 CRender::InitDevice: Using vsync 0.
2008-03-03 13:16:16 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-03-03 13:16:16 CRender::InitDevice: HardwareTnL Enabled.
2008-03-03 13:16:16 Hardware vertex shaders disabled.
2008-03-03 13:16:16 Initializing render system.
2008-03-03 13:16:16 Trilinear Mipmapping available.
2008-03-03 13:16:16 Vertex Shader Version: 3.0
2008-03-03 13:16:16 Pixel Shader Version: 3.0
2008-03-03 13:16:16 Initializing engine internals.
2008-03-03 13:16:16 CRender::InitDevice completed successfully.
2008-03-03 13:16:16 Parsing INI file ./eqlsUIConfig.ini
2008-03-03 13:16:16 INI file ./eqlsUIConfig.ini loaded.
2008-03-03 13:16:43 Server selected 208.110.77.2 (3448366).
2008-03-03 13:16:43 Initializing DirectInput.
2008-03-03 13:16:43 Initializing Keyboard.
2008-03-03 13:16:43 Initializing Mouse.
2008-03-03 13:16:43 Creating font list.
2008-03-03 13:16:43 Creating game object.
2008-03-03 13:16:43 Deleting obsolete files.
2008-03-03 13:16:43 Loading string tables.
2008-03-03 13:16:43 Initializing client variables.
2008-03-03 13:16:43 Loading spell effects.
2008-03-03 13:16:43 Initializing display structures.
2008-03-03 13:16:43 Sound Manager loaded 2165 filenames from soundassets.txt.
2008-03-03 13:16:43 Voice Manager loaded 12 macros from VoiceData.txt.
2008-03-03 13:16:43 Networking: using port [1371].
2008-03-03 13:16:43 Networking: Connection Established [1]
2008-03-03 13:17:43 *** WorldAuthenticate. Error connecting to 208.110.77.2:9000 [clientisconnectReasonConnectFail,serverisconne ctReasonNone]
2008-03-03 13:17:43
2008-03-03 13:17:43 Networking: Connection Closed [0] with 0 pending bytes.
2008-03-03 13:17:43 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2008-03-03 13:17:43 Cleanup 4
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 5
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 6
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 7
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 8
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 9
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 10
2008-03-03 13:17:43
2008-03-03 13:17:43 Cleanup 11
2008-03-03 13:17:43
2008-03-03 13:17:43 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2008-03-03 13:17:43 Ratio is 1.60
2008-03-03 13:17:43 Resolution was capped at 1280 x 720
2008-03-03 13:17:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2008-03-03 13:17:43 Resolution selected 1280 x 720, 32 bits
2008-03-03 13:17:43 CRender::InitDevice: Using 32bit mode.
2008-03-03 13:17:43 CRender::InitDevice: Using vsync 0.
2008-03-03 13:17:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-03-03 13:17:43 CRender::InitDevice: HardwareTnL Enabled.
2008-03-03 13:17:43 Hardware vertex shaders disabled.
2008-03-03 13:17:43 Initializing render system.
2008-03-03 13:17:43 Trilinear Mipmapping available.
2008-03-03 13:17:43 Vertex Shader Version: 3.0
2008-03-03 13:17:43 Pixel Shader Version: 3.0
2008-03-03 13:17:43 Initializing engine internals.
2008-03-03 13:17:43 CRender::InitDevice completed successfully.
2008-03-03 13:17:43 Parsing INI file ./eqlsUIConfig.ini
2008-03-03 13:17:43 INI file ./eqlsUIConfig.ini loaded.


Sorry for the very long post but i wanted to make sure i gave you alot of the helpful info on the first attempt. also not I have tried changing my host file to reflect a DNS name i got from no-ip and modified the eqemu_config file to match like one thread talked about but it still would not allow clients to connect. Thanks in advance for any help.
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