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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |

03-03-2008, 04:20 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by Angelox
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
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It does not work for me either with fresh installed titanium client and latest build  I use the New UI that it comes with
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03-04-2008, 09:04 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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I'll fix this.
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03-05-2008, 05:25 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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There is nothing to "fix" here.
Rank 2 of Animation Empathy AA is what gives enchanter class access to /pet goaway. Until an enchanter earns this rank, you can get rid of your pet by either letting it die in combat or cast the spell "reclaim energy"
This feature is in fact working as intended.
__________________
Read my developer notes at my blog.
Quote:
If it's not on IRC, it ain't l33t!
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03-05-2008, 05:46 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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I'll look into getting the window to match up with the AAs we have then.
Last edited by KLS; 03-06-2008 at 01:59 AM..
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03-05-2008, 06:27 PM
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Accomplished Programmer
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Join Date: Nov 2006
Location: Honolulu, HI
Posts: 91
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Is the invis part still an issue? (ie, should invis kill pets and break charm?)
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03-06-2008, 01:11 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I still have access to live accounts, I made a chanter to level 2 this morning, and made the first pet-
Here's the current "live" status on this;
The "pet go away" command does work and is the only command he has available - I think what happened was, they gave this "pet go away" ability to the chanter when they made it so inv wouldn't affect pet.
Invisiblity does not affect the pet, as he remains regardless (it would be nice to have this optional, for those who are working with "classic" servers.
If I log to character screen and come back, pet stays - but if log out to desktop and comeback after certain time has past, pet will be gone (didn't have time to test how long). so this is on a timer of some sort.
The pet really needs to "poof" when you log out, else the AA (any caster pet) for suspending him will not be needed (currently on EqEmu, you can comeback with a fully equipped pet any time you want).
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03-06-2008, 01:30 AM
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Sarnak
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Join Date: May 2007
Posts: 47
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Quote:
Originally Posted by Angelox
If I log to character screen and come back, pet stays - but if log out to desktop and comeback after certain time has past, pet will be gone (didn't have time to test how long). so this is on a timer of some sort.
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It's 30 minutes for pets and no rent items to go poof after you have logged out. This was to help people that went linkdead often. The only enchanter "pet" to be affected by going invis would be to break a charmed pet.
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03-06-2008, 06:21 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Angelox
I still have access to live accounts, I made a
The pet really needs to "poof" when you log out, else the AA (any caster pet) for suspending him will not be needed (currently on EqEmu, you can comeback with a fully equipped pet any time you want).
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the Suspend AA has way more usses than that.
Firts of all you can store an extra pet there in case first one dies, you just click the button and whole new armed pet pops out.
Second, on some raids, it was advised (by raid strategy) not to have a pet out untill certain portion of encounter was passed. So when raid leader calls for it- everyone kill or suspend their pet, and once you clear of the area, you resummon/activate pet again
Also, the loging out and suspending are not in anyway connected. Your pet WILL poof even in suspended state if you log out for more than 30 min (atleast on live)
IMHO - there absolutly NO NEED to poof player's pet on logging. Why should pet be resummoned just cuase I log out? It works fine on EQ2 - I only need to resummon only when I level up or when pet dies
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03-06-2008, 06:38 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Angelox
The "pet go away" command does work and is the only command he has available - I think what happened was, they gave this "pet go away" ability to the chanter when they made it so inv wouldn't affect pet.
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actualy the /go away command existed since day one (or at least since I started playing in October 99)
The pet control WINDOW with the command "go away" exists since the day they added the window- which was when they changed the interface during the Luclin release.
So invis with pets and "go away button" are not really related. I do however do not remeber which come first, but I belive the "no poof on invis" was added way after Luclin, cuase I have this memory in my mind looking at pet controll box, casting invis and seeing my pet slashing itself - and I did not swothed to using Luclin interface until Bazaar was out (it was optional at first, but was requred to operate Bazaar)
Later new interface become mandatory
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03-06-2008, 01:35 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Knightly
Is the invis part still an issue? (ie, should invis kill pets and break charm?)
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Invis/hide will not kill normal pets, however casting it will break Charm. I confirmed it on Live.
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03-06-2008, 10:53 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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Not its not an issue. Invis should NOT kill pets.. But it SHOULD break charm.
__________________
Read my developer notes at my blog.
Quote:
If it's not on IRC, it ain't l33t!
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03-06-2008, 10:56 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by WildcardX
Not its not an issue. Invis should NOT kill pets.. But it SHOULD break charm.
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truly optional IMHO (unless you consider invising with charmed pet an exploit which seriusly affcest game balance) - why not make it into an optional Rule?
the only BIG diffirence betwen charmed pet and normal pet is that charmed pet cannot zone
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