I've found a boat load more weapons - in fact 100's more. I've pulled them into the encyclopedia, and will have it ready later. There will be some code change to encompass these and future ones...
Stay tuned
GeorgeS
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ah good then we don't have the problem with #wc to idfile correspandance
BTW, George- imho we don't actualy need the spell viewer program =)
as long as .avi files have names correspanding to spell # - it is easier to just view them directly with windows media player =)
still great work on recording the spell effects =)
PS. one important note- are you only recording particle effecst or casting animations too?
Cuase particle effecst is whjat appears when spell is DONE casting, but while you still in the process there is also casting animation. - what about them?
The spell particle effects are what's shown in the avi (divx) files. No animations are intended to, but can be inferred to in those files from the spell editor. All the #wc weapon files are done and now i'm redoing the code to handle them.
GeorgeS
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Just updated the tool so that weapon and shields are current.
The database now has 484 weapon models!
You can add your own pictures as long as they're .jpg and 400x600 and keep the naming model number convention.
To spawn weapon_10000.jpg let's say, in game type in #wc 7 10000, and the target get the item.
GeorgeS
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