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Old 03-09-2008, 04:36 PM
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trevius
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Normal NPC agro range should take care of how far you want the NPC to agro.

And I haven't tried it myself yet, but I would imagine if you want NPCs to attack each other, you might be able to set the NPCs you want to be attacked to actually have low faction with a certain faction type.

I have seen servers where certain NPCs attack others, but I imagine that has been done using the quest::attack() quest function. That can set 1 NPC to always attack another upon any event.
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Old 03-09-2008, 05:05 PM
ChaosSlayer
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for npcs to attack each other you need 2 things

1. set them to opposite factions
2. set at least one of them to Agressive status in npc_types tables

these are the excatly 2 setting that make npc into a "guard"
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Old 03-09-2008, 05:59 PM
Kagehi
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Hmm. Ok. Guess I will look at other stuff then, at least until I actually have a server up and running to test things on, instead of just making suggestions on forums about how to fix certain things, like the, "Bindarah won't give you a new slate if you ask.", bug, which is going to require some globals to get the quest to work as intended, and make sure you earned the slate before asking for one (not to mention checking to make sure you don't already have one, so you don't get more than one, etc., etc., etc...).

Thanks for the info.
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