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| Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

03-12-2008, 11:42 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Quote:
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It's just happened to me 4 or so times in the past 30 mins or so... There are only 49 people logged in, and I've never had it happen this bad even when there were 60ish people in.
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What kind of download/upload rate is your server's connection running on? That seems like a lot of people unless you've got some heavy-duty speed and a router that can handle the throughput. Your download really doesn't matter, it's gonna be the upload that's your limiting factor.
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03-12-2008, 11:45 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Quote:
Server stats are:
OS: Windows XP Pro
AMD 3400+ CPU
3GB RAM
Dual Hard Drives for easy database backups
Cable Internet Connection
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Server box seems well enough, but even cable can have issues with enough concurrent connections. Hit http://www.speedtest.net/ on your server box (or any computer on the same LAN) and let us know what kind of upload you're getting.
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03-12-2008, 11:05 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Ya, with my new router bios, I can finally tell exactly how many connections are being used and how much bandwidth etc. Seem with about 45ish people on, my upload utilization jumps around a bit, but goes as high as the mid 300s. I think my upload is supposed to be 512, but from speed tests in the past, I normally get in the 650 range.
So, getting more than 60+ on is probably starting to push my limit on upload. Seems like there isn't much I can do about that, and I expected there to be a limit around there.
But that is not the point of this thread. The point is mainly about the lag bug issue. I am still looking into it on my side. So far most of the tweaks I have done seem to have lowered player ghosts to a minimum and reduced the occurrences of the lag bug. Again, this is hard to confirm, since both are sporadic.
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03-13-2008, 01:11 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Right, but it's seeming more and more like your issues might be bandwidth related. I was having trouble keeping more than two groups connected on a business-class DSL connection (3 Mb down/700k up) that was mostly limited by a junky, off-the-shelf router whose throughput seemed to be the bottleneck. You seem much better off in regards to the router, but I'd bet dollars to donuts that you don't see this happening at times of low population (12 people and under).
It's exactly akin to the 'bugged' state we discussed earlier in the thread that is caused by missing op_codes and the client and server getting out of sync. It's much easier to miss an op_code or crucial piece of data if your server's connection can't push things to the client. We used to see people on my server getting bugged very often any time we had more than 12 (twelve!) characters logged in. Since we upgraded to our DS1 connection, we've never seen it happen except from spells/skills and op_codes, etc.
Last edited by So_1337; 03-13-2008 at 09:14 AM..
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03-16-2008, 12:20 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 3
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so im seeing this problem still on other char types, not just my war as mentioned. I get it alot .. and it seems like there is no reason for it.
Today I was just running along.. tried to con a mob and got no response. Did the /who all, which I use to see if the bug has happend.. and yup was bugged. I know I did nothing special to cause it.. I was just running from one zone to another, EC to WC.
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01-14-2009, 05:38 PM
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Sarnak
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Join Date: Oct 2008
Location: AZ
Posts: 58
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Come across this...
I have recently come across this bug myself, as it happens to me. here are some details that I'm hoping will help the dev's...
When I sit in the nexus, I am fine for hours on end. but if I sit in Natimbi for too long this happens to me, could it be a problem with specific zones? is there a fix for this that just hasn't been posted? Even if I am actively doing something in Natimbi it still does it. I have to keep doing /who all just to make sure I am not bugged, if I am I /q out and log back in just fine. No one else on my server has reported this happening to them.
any help for me? or am I SOL?
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01-14-2009, 06:46 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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This problem has been resolved months ago in a code update. If you are running old code, the best solution would be to upgrade it to current (from the SVN).
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