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  #1  
Old 03-13-2008, 04:51 AM
Congdar
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Join Date: Jul 2007
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I guessing it's the enchanter bot. I've never used one because I think it tries to root instead of mez dunno. I've tested with Cleric, Monk, Mage, Beastlord, Shadowknight, Warrior, Paladin, Shaman, Berserker, Druid, Wizard, Necromancer without issues.

I think ranger probably works but not with a bow. I think bard can sing one song and melee but I haven't tested extensively.

The spell selection isn't that great. I've worked up a modification to the spells a Cleric casts for npc_spells_entries but I'm not totally happy with it due to the self only buffs also get cast as on the other members of the group.

There's lots to do to get bots more robust.
  #2  
Old 03-13-2008, 04:54 AM
cubber
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Join Date: Apr 2006
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Could be the chanter bot, I will try again when I have a chance with a different bot. I noticed when I tried a bard bot all's she did was melee, no songs.
  #3  
Old 03-13-2008, 10:44 AM
Aramid
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Join Date: May 2006
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I have been playing the following Bots with no trouble even with 2 different people in the same zone using bots:
Cleric, Enchanter, Warrior, Shaman and Wizard

I just figured out today how to get the Enchanter to use MEZ.

First off, lets talk about what you have to do with the spells. I have started to make new ones for my toons, but you can adjust the existing ones in the database.

All spells have a minimum and Maximum spell level. You can only have 16 spells on a bot at any given time. The spells are determined by the Bots Level and Maximum Level settings in the spell database.

I use level 65 bots, so that's what I will use as examples.

All the Level 65 Spells of course have a minimum level of 65 and of course will load onto a level 65 bot. You may have to use the #AI SPELLSLIST # to get them using the correct list. Now, what I did was set the chanter to have all the good buff spells and of course, all the level 65 spells and 65 Mez. On any root spell, I made sure that the Minimum & Maximum level were below 65. 64 will work. This way no root spell would load on the 65 Bot. The spells that I wanted it to load that were below level 65, you just have to raise the maximum level to your Bots level or higher. It will load the 16 spells with the highest maximum in reverse order... I think but not really tested that part as I just have it so 16 spells will load based on the Bots level.

So, again, for an Enchanter to mez, there cannot be a root spell in there list of 16 spells (at least this is how I got mez to work instead of root) Make sure your mez spell in the database is set to a ROOT type. As long as there are no root spells in the bots 16 spell list, then mez will work. The spells load into the 16 slots based on priority. The higher the priority the closer to the top it goes. Not sure if this has any advantage or not.... but that's how that works.

BTW. I think you also have to restart your EMU Server after making the changes to your Spells in order for them to take effect. If you don't, please let me know how.

So what I have done, is to make my Wizard not do any buffs but have all the high nukes, the enchanter to have the highest mez and mana regen buffs, the Cleric to have the Highest HP buffs and AC buffs and no nukes and the shaman to have the best slow and PC Bots, all Group Spells on the buffs as well and so far it's working great.
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  #4  
Old 03-14-2008, 11:05 AM
cubber
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Join Date: Apr 2006
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Hmm 2 nights ago the bots were accepting items fine and displaying them correctly when worn. Now when I hand a bot an item it does not display the item on the bot and I get a dupe of the item back in my cursor. When I do a #bot inventory list the item shows correctly in the correct slot. If I kill the bot and respawn it then it comes back with the inventory item displayed correctly. The only thing I did to my server was update the quests via CVS and restart the server.

I tried restarting the server again and it did not help.
  #5  
Old 03-14-2008, 11:30 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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Delete default.pl in quests, it prevents items from being handed to bots properly. I'm trying to find a way around that.
  #6  
Old 03-14-2008, 11:55 AM
cubber
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Join Date: Apr 2006
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Ok thanks cavedude I thought it had to have come from that update. One other thing I notice is as soon as I hand them the item they take off runnin'. Probably all part of the same issue.
  #7  
Old 03-16-2008, 09:06 AM
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cavedude
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In case anybody uses PEQ's CVS to update their database:

http://eqemulator.net/forums/showpos...9&postcount=26
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