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  #1  
Old 03-16-2008, 07:22 PM
Kagehi
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Join Date: Feb 2008
Location: Arizona, USA
Posts: 33
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Code:
<?xml version="1.0">
<server>
        <world>
		<shortname>Myworld</shortname>
		<longname>My Test World</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<address>192.168.1.100</address>
		<localaddress>127.0.0.1</localaddress>

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>127.0.0.1</host>
                        <port>5999</port>
			<account></account>
			<password></password>
		</loginserver>
	</world>
	<zones>
		<defaultstatus>20</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>localhost</host>
		<port>3306</port>
		<username>eq</username>
		<password>eq</password>
		<db>eq</db>
	</database>
</server>

Do I need to set the minilogin to use 192.168.1.100 too or something? Its settings are:

Code:
[LoginServer]
loginserver=127.0.0.1
#loginserver2=newlogin1.eqemulator.net
loginport=5999
#loginport2=5999
worldname=My World
worldaddress=127.0.0.1
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=Minilogin
ServerPort=5999
Maybe at some point someone should consider writing an app in Perl, so its usable on anything running the server, that can autoconfigure some of this stuff. The documentation seems to be a lot of hit and miss, like where the example for minilogin implies that 'worldname' and the 'long name' in the server setup must be the same, but if you do that it bombs with an invalid name error... I.e., some of the documentation is incomplete, some confusing and some just plain wrong.

Hopefully this really is something obviously stupid, like not having the IP set to the right thing. Haven't had this much trouble with... Well, anything so far, at least recently. Ages ago when trying to get MUDOS to run properly on Windows, yes, but not since. lol That was, ironically, worse, since it half the stuff in the world data was file names Windows didn't like, or which broke, because it tried to create reference names that pointed to files windows didn't like, or compiler insanities, which the wrong version of MS C++ didn't like (they changed the damn make file format between versions...). This time, I actually got something to run, even if I can't play it. lol
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  #2  
Old 03-16-2008, 09:30 PM
Aramid
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Join Date: May 2006
Posts: 356
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Quote:

[Debug] [WORLD__CLIENT] New client from 192.168.1.100:1096
Did you try changing your Minilogin_IP address in the database to the one it SAYS your logging in from 192.168.1.100?
__________________
Random Segments of Code....
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  #3  
Old 03-17-2008, 06:03 AM
Kagehi
Sarnak
 
Join Date: Feb 2008
Location: Arizona, USA
Posts: 33
Default

Uh.. Not yet, but will try that. Who knew having a router at all (this is the only machine that is "live" on it right now), would be such a pain in the when setting this up... lol

Probably should have told it "localhost" for that setting. :p

Ok. Tried that. The client hung. BTW. The minilogin screen indicates that in fact I *am* connecting with this character from 127.0.0.1, so that wasn't the problem. Betting its that I have the router address instead of "localhost", or I need to also change my eqhost to use the router address, even though its on the same machine?

Yep. That was exactly the problem. Changed the IP location info to the router and the eqhost to that, now it logs in... Sigh.. Thanks. Knew it had to be something unbelievably stupid like that... Going to probably drive myself nuts again when I reconfigure the network for the wireless router+standard router I got and then tie in a real server for some of this. lol
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  #4  
Old 03-17-2008, 06:15 AM
Kagehi
Sarnak
 
Join Date: Feb 2008
Location: Arizona, USA
Posts: 33
Default

BTW... If the account has to have the same IP each time, how does it deal with ISPs that change the origin IP all the time? Would think this would break things very badly and a lot. Or is it just minilogin that has to be that specific?
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  #5  
Old 03-17-2008, 06:18 AM
leslamarch
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
Default

Quote:
Originally Posted by Kagehi View Post
BTW... If the account has to have the same IP each time, how does it deal with ISPs that change the origin IP all the time? Would think this would break things very badly and a lot. Or is it just minilogin that has to be that specific?
its just minilogin not the public login
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