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  #1  
Old 04-02-2008, 09:33 PM
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trevius
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For porting NPCs, maybe the code could get sent the port to location information when players are moved so it knows they aren't warping. Also, Mage CoH could maybe do something similar somehow?

I am mainly concerned with players jumping from one side of the zone to the other end. I imagine I could have thresholds set pretty high for that to account for lag. I guess that would also have to take bard speed into account (and probably GM speed too). Having it send the player back to where they started is a great way to deal with this. But it should also write to a log file similar to quest::write.
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Old 04-02-2008, 11:25 PM
TheLieka
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To allow spell effects, you just have to identify the spell effect to exempt it from setting off the hack detector. I don't believe Call of Hero's summon effect is in, but spell effects like shadowstep, succor, gate (for when the bindpoint is in the same zone) have been accounted for. I'm not sure how much time I'll have this week, but when I have time, I'll try to look into these concerns.

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Old 04-03-2008, 12:00 AM
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CoH does work just fine. I think it was fixed a while back.
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Old 04-03-2008, 12:43 AM
TheLieka
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I mean that I am not sure if it will be exempted by the warp detector. I'll have to check that.

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