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Development::GeorgeS's Tools A forum just for GeorgeS's tools |

04-03-2008, 08:26 PM
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Discordant
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Join Date: Jun 2005
Posts: 286
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There's nothing, blank space -- No row in the loot tables exists for the npc.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
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04-10-2008, 08:18 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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GeorgeS, if you get a chance, here is a list of fields I think should be added to the NPC and Loot Editor:
qglobals
see_hide
see_improved_hide
trackable
ATK (new field just added today)
Accuracy (new field just added today)
At the very least, I think the 2 new ones should definitely be in there.
Thanks again for all of your work on these tools. The community is much better off with all of the effort you have put into these tools 
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04-10-2008, 09:18 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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i belibe trackable is allready there.
new collumn should put somewheer closer to begining next to min/max damage.
and please, George- COLOR =) lets go back to gold on yellow, the red is killing me 
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04-11-2008, 05:12 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Oh, and is it possible to add a way to change the stats of an entire column at one time, so it will change it for the entire zone? This would be nice to have to make quick changes. With this, you could easily make an entire zone see invis, or set all NPC resists, or any other stats that you wanted to do to all mobs in the zone. Then you could simply go back through and manually adjust the named or whichever ones you wanted to have different stats.
I would use this function quite often if it was added. As of now, I just double click and CTRL+V and go down the line for every NPC in the zone. This takes a very long time and a lot of clicks to adjust a whole zone of stats and resists, since that would be 10 columns total X the amount of NPCs in a zone.
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04-11-2008, 09:56 PM
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Hill Giant
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Join Date: Sep 2005
Posts: 114
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how does the npc/spawn/grid editor locate npcs and what not? I had added a mob to the npc_type table and wanted to add drop susing your program and a grid, but when loaded that mob isnt in the program.
I was also able to fix my db issues with your ODBC drivers, the new ones from mysql don't work.
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04-11-2008, 10:26 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by fault
how does the npc/spawn/grid editor locate npcs and what not? I had added a mob to the npc_type table and wanted to add drop susing your program and a grid, but when loaded that mob isnt in the program.
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the npc/loot editor ONLY shows npc which are on spawn table in a specific zone you curently looking at.
so if you created a NPC "bla" but eh is nto yet on spawning table of thsi zone- the editor will nto shown him.
untill he is added, in order to see him, you must search in all zones for its name in order to see it pop up in the list
OR you go into spawn editor, add this npc wher you want in, and then go back to npc editor- and he will pop up in the zone you added him too
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04-12-2008, 04:39 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Changes to a entire column in the entire list/zone can definitely be added in. The color changes will also be reverted as requested
I'll add these features in the next installment..
GeorgeS
Quote:
Originally Posted by trevius
Oh, and is it possible to add a way to change the stats of an entire column at one time, so it will change it for the entire zone? This would be nice to have to make quick changes. With this, you could easily make an entire zone see invis, or set all NPC resists, or any other stats that you wanted to do to all mobs in the zone. Then you could simply go back through and manually adjust the named or whichever ones you wanted to have different stats.
I would use this function quite often if it was added. As of now, I just double click and CTRL+V and go down the line for every NPC in the zone. This takes a very long time and a lot of clicks to adjust a whole zone of stats and resists, since that would be 10 columns total X the amount of NPCs in a zone.
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04-12-2008, 06:14 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Woot, thanks GeorgeS! Did you see the post about adding the following fields in as well? I think they are the most important thing:
qglobals
see_hide
see_improved_hide
trackable
ATK (new field)
Accuracy (new field)
I know Chaos mentioned that trackable might already be in there, but I don't see it. I see findable, but I don't think that is the same thing. Or is it? The most important ones are ATK and Accuracy though. They play major roles in encounter tuning now. I can't wait to try out the next download of it! This tool is consistently getting better and better. And I thought it was amazing the first time I saw it lol.
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04-12-2008, 10:35 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Sorry, I did read - but yes I will include all those
GeorgeS
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