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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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Old 04-04-2008, 12:07 AM
circuitdragon
Sarnak
 
Join Date: Jun 2003
Posts: 57
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A bit off topic, but you could have ran a script to change all command status levels to say...200, then lowered the select few you want "certain few" to have access to. But that wouldn't help with the locked status. And the way you went about it is perhaps the nicer way to do this. You could have left it open and dropped some NPCs at all starting locations to attack anyone with a "0" status. That would keep people off the server, though they would not be happy about it. lol
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Old 04-04-2008, 08:44 AM
cubber
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Join Date: Apr 2006
Posts: 374
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Quote:
Originally Posted by circuitdragon View Post
You could have left it open and dropped some NPCs at all starting locations to attack anyone with a "0" status. That would keep people off the server, though they would not be happy about it. lol
Thats good stuff

I like the rule idea. Though it is not that hard to just go in and change those values before you compile the new source. Just have to remember to do it each time. I already go in and edit all my makefiles each time, whats one more change? But again a rule setting would make things much simpler.

By changing this setting I only had to change the status values for 5 commands, rather than change the 7 or 8 pages (phpmyadmin) of commands to 200, then drop all of the ones that I want the users to have to 100. This also allows me to keep the Guide/GM levels intact in case I wish to have some users fill those positions.

One thing I did notice though, how come a status level 0 user can manipulate guilds? In the commands table guilds is set to 0 by default, I changed this to 10 to prevent them from creating guilds and editing guilds without GM intervention.
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