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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 04-04-2008, 06:07 AM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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I remember the post you're talking about, but have no idea where it wound up. I thought I replied to it, but I wasn't able to find one.

What I do remember is that, when the spells are loaded into shared memory (see EMuShareMem/Spells.cpp), it creates a dynamically sized array (max spell ID + 1 according to the source), so it shouldn't matter how many spells you have. The exception to this was an old way of loading the information, in which it was defined as exactly 3602 spell records (see zone/spdat.h).
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Old 04-04-2008, 10:01 AM
ChaosSlayer
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Join Date: May 2007
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as of this year builds ( I am using 1090 rigth now) you CANNOT load more than 10k spells (and from what I know you never could - I tried)

I have been telling this to devs for a while now- please resize array to 20k
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