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  #1  
Old 04-08-2008, 03:30 PM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
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Hey, I'm having issues with the new version. Each time I hit the execute button, I get the following error:

Run-time error '9':

Subscript out of range


It exits the program after that.

Also, is there anyway to automate the program to run it on all level ranges instead of clicking each level? I get bored sitting and having to click each loot category on each level range. Thanks!
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  #2  
Old 04-09-2008, 06:01 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
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Depending on your database, many npc's have no loottable_id, and this will crash the program. What you need to do is hit the button "Repair NPCs without lootdrops" - this takes a long while - depending on the number of missing id's...

If that was done and you still get an error - then pls report more details - such as what database schema (cavedudes install or your own), make sure all tables have correct fields', and what sort of query you tried...

I'll place your request on my to-do list...


GeorgeS
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  #3  
Old 04-10-2008, 12:57 AM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
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Still getting the same error, even after repairing the NPC's without lootdrops. I'm using PEQ database, latest cvs revision.

Oh, I tried to do level 1-10, armour, with a default values in each field.
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  #4  
Old 04-10-2008, 03:44 PM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
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I re-did the repair option, and now it works! Strange!
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  #5  
Old 04-18-2008, 10:10 PM
Asphixiate
Sarnak
 
Join Date: Jan 2008
Posts: 62
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George, I am having the same issue as theeris23. While it does work with loot/drop set to 5 (the default), setting it any higher results in the runtime error.

Any idea what could be wrong?

Thanks
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  #6  
Old 02-14-2009, 11:37 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

When I use the tool, sometimes it puts weapons in the armor drop loot tables which is definitely not what I want it to do.
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  #7  
Old 02-14-2009, 03:42 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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Also there is another problem. I want monsters to have 2 armor pieces drop at a time, so I am doing 100% of mobs get loot, 100% chance of droppping and 5 items per table. All I did is redo this again so monsters would have 2 armor tables, but for some reason some of them will have 4.
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  #8  
Old 02-14-2009, 06:57 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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And can you possibly adjust monster level ranges customly so that when you give monsters 61-99 loot it won't go to the 65 monsters also
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