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Old 04-12-2008, 04:43 AM
KLS
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It's just luck of the draw, there's a chance to hit for max no matter what, this hasn't changed since I implemented the system and certainly didn't last patch. Though the more stats you gain the smaller and smaller that chance is really, I intended for it to never really disappear(I believe it's a 0.5% chance on an attack where defense is completely mitigating damage to 0 to hit for max though my math could be off a bit). Of course shielding and disc can make it impossible to ever hit max hit just how they're calculated though, but you already saw that. =p

Perhaps something that did change though is how the mitigation AAs were calculated (instead of a straight bonus they add to the AC component if you use it now). I mean I know you said no AAs but it's the only thing I can think of.
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Old 04-12-2008, 05:30 AM
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trevius
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Weird, I did ALOT of testing on the last combat system and I never once saw any of them hitting for max. They always had another number that appeared to be the cap. Even setting the STR to insanely high of 10k would still yeild the same lower than max cap and never exceed that. It was probably close to 15% at level 70. Maybe I was doing something differently. I will just go ahead and retune my stuff some now, then.

As a note, the gear I was using to test only had AC and HPs. I then set the max for stats like STR AGI etc manually with the setstats command.

Hopefully GeorgeS will get the new stats into his tool sometime. That will speed up the process considerably for me I know he is in China right now, so probably pretty busy.
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