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04-13-2008, 09:33 PM
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Hill Giant
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Join Date: May 2006
Posts: 117
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I get the same error under xp.
Thanks so much for releasing it Windcatcher! Hope to get it going soon.
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04-13-2008, 09:41 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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It looks like one thing I forgot to mention was how to set it up
- Edit the ContentDir entry in SimpleClient.ini to point to the folder where the .xwa files are located (usually where you placed SimpleClient).
- Edit loginserveraddress and loginserverport in the same file to point to the loginserver. For any testing you do now, this will be where ClearLogin is running.
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04-14-2008, 10:49 AM
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Discordant
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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this is great  thank you windcatcher you the man..
question: were you going to release the source for the server as well?
i notice you said its compatible with versions 5.5-6.0ish..
are there no changes necessary for SC to work with these sources?
which one would you think works best?
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
Last edited by Cripp; 04-14-2008 at 11:12 PM..
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04-14-2008, 11:38 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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This is great, I got the server set up and running well... except I can't get the client to run. Same error Derision is having, except on Windows XP.
I have pointed the SimpleClient.ini to my folder, running in the correct bit-depth, and have the server running. Is there anything i'm doing wrong?
GeForce 8800 GTS, latest drivers + directx, Intel 2.4 dual core, 2 gigs ram.
Thanks!
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04-14-2008, 04:16 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I've received a PM about a (very old) readme in the distribution that mentions pointing an .INI variable at your "EQ" folder. Before everyone gets confused by this, let me nip this one in the bud with my response. I think I should say this publicly to make sure that we are ALL on the same page.
Quote:
Wow. That's pretty old. No, that isn't valid anymore, and hasn't been for a long time. The client today CANNOT read SOE files, though when I first started it I had it reading their file format at a basic level so I could test it with my zones (this was before the XWF/XWA file format was finalized). Once XWF was finalized and I had the proper loader code built, I removed all code that could read the SOE file format. In fact, I totally re-architected the loader code. I can say definitively that there is no code in the program that can load SOE files. Even if you pointed the ClientDir entry at any SOE zones the client wouldn't (and couldn't) read them. The new loader architecture is pretty flexible and the loaders are in DLL's: could someone, if he wished, write an SOE loader? Yes, but so could someone write a Doom 3 loader, Half-life loader, or any other kind of loader. SimpleClient only comes with an XWF loader. I hope this clarifies things.
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So before anyone goes off the deep end, it should be clear: SimpleClient, as released, C-A-N-N-O-T read SOE files. You don't have a loader to do it. I'm well within my rights to give it a file-format-agnostic architecture, which is what it has. I began the client in late summer of 2003, long before our XWF file format was finalized, and I had to work with something, so it began life with some (*really* crappy) WLD loader code. That code is long gone (and good riddance!).
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04-14-2008, 04:25 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Quote:
Originally Posted by Secrets
This is great, I got the server set up and running well... except I can't get the client to run. Same error Derision is having, except on Windows XP.
I have pointed the SimpleClient.ini to my folder, running in the correct bit-depth, and have the server running. Is there anything i'm doing wrong?
GeForce 8800 GTS, latest drivers + directx, Intel 2.4 dual core, 2 gigs ram.
Thanks!
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Wow! I was getting the same thing in my distribution folder. This is what I get for refactoring. For everyone who is having this problem, do the following:
RENAME S3DArchiveLoader.dll to S3DReader.dll
That's it. At one point I decided to change the name, and apparently I forgot to change it in the distribution folder. I'll update the archive and the link at the top post sometime tonight, but that should get you all going.
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04-14-2008, 06:43 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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For those of you who want the server source, the top download link has been updated. It should have all you need. And if anyone is interested in the bugfixes I've made to it, you should diff it with the plain-vanilla 0.5.5 source. There are some fixes to some rather nasty netcode bugs that are present in several server versions.
For those of you who get SC running, please post pics! I'd love to see how you fare.
Last edited by Windcatcher; 04-15-2008 at 02:46 AM..
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04-14-2008, 10:44 PM
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Discordant
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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ok when i run it, it looks all funky, no errors.. heres link to a pic.
http://www.nugblazers.com/images/SC_er1.JPG
tried changing resolution.. turning off mipmapping and some other things all with same results..
let me know if anyone has any ideas. thanks
edit:: sorry forgot to mention i use windows XP.. (vista theme)
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
Last edited by Cripp; 04-15-2008 at 08:02 AM..
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04-14-2008, 04:19 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Quote:
Originally Posted by Cripp
this is great  thank you windcatcher you the man..
question: were you going to release the source for the server as well?
i notice you said its compatible with versions 5.5-6.0ish..
are there no changes necessary for SC to work with these sources?
which one would you think works best?
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Isn't the server source in the ZIP? I would have sworn I had included it.
No, you can use any plain-vanilla server that SC supports. My mods to the server involve bugfixes, ZoneProxy compatibility, and a multithreaded world server. None of these are necessary for SimpleClient, though I highly recommend the bugfixes.
Edit: Never mind, I see that I forgot to include the server source. I've fixed the archive where the DLL had the wrong name, updated the readme, and added the server source. I'll update the link in the top post and point out that it was updated once it's uploaded.
Last edited by Windcatcher; 04-15-2008 at 12:36 AM..
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