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  #1  
Old 04-20-2008, 03:44 AM
gernblan
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The key to something like this is not necessarily to autopunish for it, but simply to LOG it... so that the serverops can use it to decide whether they were cheating or not.

The fact is, no code like this will be perfect. Someone will figure out how to work around it--especially since it's open source. Then where would we be, artificially trusting code that is no longer doing what is intended?

I think, again, logging things that appear strange is the answer. Then ops can look for patterns and decide what, if any, actions to take that way.
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Last edited by gernblan; 04-20-2008 at 11:46 AM..
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  #2  
Old 04-20-2008, 04:01 AM
TheLieka
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That's essentially the aim on the latest submission build. By default it's disabled via the rules system, then if a ServerOp chooses to enable it, the ServerOp can choose to enable any parts of it that he wants.

Here are the new rules with it (the last 3 rules address your concerns):

Code:
insert into rule_values values (0, 'Zone:MQWarpExemptStatus', 50);
insert into rule_values values (0, 'Zone:MQZoneExemptStatus', 50);
insert into rule_values values (0, 'Zone:MQGateExemptStatus', 50);
insert into rule_values values (0, 'Zone:MQGhostExemptStatus', 50);
insert into rule_values values (0, 'Zone:EnableMQWarpDetector', 'false');
insert into rule_values values (0, 'Zone:EnableMQZoneDetector', 'false');
insert into rule_values values (0, 'Zone:EnableMQGateDetector', 'false');
insert into rule_values values (0, 'Zone:EnableMQGhostDetector', 'false');
insert into rule_values values (0, 'Zone:MQWarpSpeedLimit', 30);
insert into rule_values values (0, 'Zone:MQWarpDetectionSpellID', 757);
insert into rule_values values (0, 'Zone:MQGateDetectionSpellID', 757);
insert into rule_values values (0, 'Zone:MQZoneDetectionSpellID', 757);
insert into rule_values values (0, 'Zone:MQGhostDetectionSpellID', 757);
insert into rule_values values (0, 'Zone:MQDetectorDisablePenalties', 'false');
insert into rule_values values (0, 'Zone:MQDetectorDisableBroadcast', 'false');
insert into rule_values values (0, 'Zone:MQDetectorDisableSQLLogging', 'false');
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  #3  
Old 04-20-2008, 09:19 PM
Angelox
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Join Date: May 2006
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I have a new problem, not sure where it's coming from; when i zone from Tox to Kerraridge, i get caught in a zoneing loop, where it repeats zoning tell I kill the client (never gets to Kerra) - Kerra to Tox works fine.
Last thing I did was add this code so I'm wondering if it might be related (all worked ok before code).
Also another question (probably a dumbass one); NPC zoners do not get affected by this code (Translocators)?
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  #4  
Old 04-20-2008, 11:03 PM
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cavedude
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It's because the coords in zone_points for that zone line are 0. About 750 zone points are like this in PEQ... The problem is this issue occurs even if the system is disabled :( TheLieka goes into more detail of this in another post.

As for your other question, I have not been able to get quest teleportation to trigger this at all, so it appears to work correctly.
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  #5  
Old 04-21-2008, 02:00 AM
TheLieka
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If you source in the zone_points that I included with the code submission (on the first page), it will fix the problem for old world zones - beyond that, we don't have a list of them yet.

Dax
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  #6  
Old 04-21-2008, 06:48 AM
Angelox
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Thanks for the help, i should have read that already.
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