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  #1  
Old 05-26-2008, 10:52 PM
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trevius
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Location: USA
Posts: 5,946
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Post your EQEmu config file and make sure to remove your password from it when you do!

Also, verify that you have port range forwarding setup in your router to direct ports 7000-7100 and 9000 to your server's IP.
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  #2  
Old 05-26-2008, 11:25 PM
bazz701
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Join Date: May 2008
Location: The Earth
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Here is the config file:

<?xml version="1.0">
<server>
<world>
<shortname>King's Bastion</shortname>
<longname>King's Bastion</longname>

<!-- Only specify these two if you really think you need to. -->
<address>192.168.1.102</address>
<localaddress>127.0.0.1</localaddress>

<!-- Loginserver information. -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>

<!-- Database configuration, replaces db.ini. -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>********</password>
<db>ax_classic</db>
</database>
</server>

and im currently checking port forewarding for 7000-7100 and 9k.

thanks.
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  #3  
Old 05-26-2008, 11:33 PM
bazz701
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Location: The Earth
Posts: 16
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Also, when the server is up and running as it is right now, the secondary cmd prompt window displays the title "sleeping".
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  #4  
Old 05-27-2008, 03:44 AM
trevius's Avatar
trevius
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Location: USA
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Try changing the following:

Code:
<shortname>King's Bastion</shortname>
<longname>King's Bastion</longname>

<!-- Only specify these two if you really think you need to. -->
<address>192.168.1.102</address>
<localaddress>127.0.0.1</localaddress>
To the following:

Code:
<shortname>kings</shortname>
<longname>King's Bastion</longname>

<!-- Only specify these two if you really think you need to. -->
<!-- <address>NEVER SET THIS</address> -->
<!-- <localaddress>NEVER SET THIS</localaddress> -->
And see if that works for you. Short names don't work with apostrophes as far as I know and making them short doesn't hurt hehe. It is the name that will show up in the UI files after a character logs into your server. That is what differentiates character UI configs from server to server. As for the address and localaddress sections, you aren't supposed to set them unless you 100% know what you are doing and why you are doing it, which I doubt you do (no offense).
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #5  
Old 05-27-2008, 09:30 AM
bazz701
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Join Date: May 2008
Location: The Earth
Posts: 16
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OK, so after fixing those errors, I can now enter the server as far as the character creation screen, and I can make new characters, but I cannot log in... It says zone unavailable.

What causes this?
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  #6  
Old 05-27-2008, 06:14 PM
bazz701
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Join Date: May 2008
Location: The Earth
Posts: 16
Default More Problems

As I search the forums, I have found others with similar problems, One says to use navicat to change something the "grave" or whatever... but with navicat open, nothing is displayed... and it says when I try to open connection that "access denied for user 'root'@'localhost'(using password: NO)

Not sure if that is part of the problem, also, I have found these errors within the cmd window

----------------------------------------------------------------------
[Debug] [RULES__ERROR] Unable to find rule 'Spells:BardSpellAggroMod'
[Debug] [RULES__ERROR] Unable to interpret rule record for Spells:BardSpellAggro
Mod
[Debug] [RULES__ERROR] Unable to find rule 'Spells:PetSpellAggroMod'
[Debug] [RULES__ERROR] Unable to interpret rule record for Spells:PetSpellAggroM
od
[Debug] [RULES__ERROR] Unable to find rule 'Spells:SpellAggroModifier'
[Debug] [RULES__ERROR] Unable to interpret rule record for Spells:SpellAggroModi
fier
-----------------------------------------------------------------------

not sure if that has any issue...

the sleeping window never initializes anything after the the server is up, though now charater creation is available.
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  #7  
Old 05-27-2008, 06:31 PM
bazz701
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Join Date: May 2008
Location: The Earth
Posts: 16
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Ok, so here is what happens in the cmd window when i try to load a character into the game:



[Debug] [NET__IDENT_TRACE] 192.168.1.103:2077: First opcode 0x4dd0 di
expected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.1.103:2077: Tried patch 6.2_world,
not match.
[Debug] [NET__IDENT_TRACE] 192.168.1.103:2077: First opcode 0x4dd0 di
expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.1.103:2077: Tried patch 6.2_zone,
not match.
[Debug] [NET__IDENT_TRACE] 192.168.1.103:2077: First opcode matched 0
ength matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.1.103:2077 with sig
nium_world
[Debug] [WORLD__CLIENT] New client from 192.168.1.103:2077
[Debug] [WORLD__CLIENT] bazz701: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] bazz701: LS Account #110121
[Debug] [WORLD__CLIENT] bazz701: Attempting autobootup of qeynos2 (2)
[Debug] [WORLD__CLIENT] bazz701: Attempting autobootup of qeynos2 (2)


Anyone?????
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