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  #1  
Old 05-29-2008, 04:32 PM
Angelox
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Well, I just downloaded your latest , and can tell you they are even better than what I had before, you really paid attention to small things that people need when they are working on areas of the database.
I think many new people expect to start a server and have it all running, editing npcs items, etc. with in a few hours. They go so fast, they don't even stop to read and understand the tutorials and instructions posted.
They must think your tools as some kind of "miracle construction kit" to where they can slap things together with little knowledge of what this is all about.
BtW, that spawn editor you made really rocks - I think one of the hardest things for me to deal with and understand was the relationships of all the spawn related tables. This spawn editor makes all this clear and simple.
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  #2  
Old 05-31-2008, 08:33 PM
Aramid
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Default Not Loading Spell Editor

George,

In 8.20.00 and 8.20.01 I am getting an error when trying to load the spell list editor. I can use the Show NPC Spell Set but when loading the Editor I keep getting the error 76 path not found. 7.33.01 works, which is the last one I had before D/Ling 8.20.xx
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  #3  
Old 06-01-2008, 12:07 AM
GeorgeS
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In the newest releases, the file resources/spells.txt now is ^ delimited

for example,
Code:
3^Summon Corpse
4^Summon Waterstone
5^Cloak
6^Ignite Blood
7^Hymn of Restoration
8^Cleanse
9^Superior Healing
10^Augmentation
make sure you copied the file from the zip.

GeorgeS
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  #4  
Old 06-01-2008, 11:47 AM
Aramid
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On one computer, I unzipped it in a completely new folder and on another, I overworte aqn existing and they both get the same error:
Runtime Error "76"
path not found.

The small error window says npc_loot_edit in the upper bar.
The Spells Text file is there.
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  #5  
Old 06-01-2008, 12:29 PM
GeorgeS
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I re-wrote it so it uses the resources/spells.txt now. Before it was looking in the everquest folder the the spell file there. I just checked and it works with the local file fine.

If you make new spells then this file needs to be recreated.

GeorgeS
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  #6  
Old 06-01-2008, 12:44 PM
Aramid
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Just so I am clear, you go into npc_loot_edit.exe, click on the drop down for Spell_Lists and click on Spell List Editor and you do not get an error? If not, then am I supposed to have a Spell Editor in the path that I didn't need before? As I said, it works in version 7.xx but in 8.xx I can see the Show NPC SPells List, I just can't get the SPELL EDITOR to run. That is when I get the error 76.
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  #7  
Old 06-01-2008, 01:59 PM
GeorgeS
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Sorry for the confusion. Download the newest version (a 1/2 hour ago) I just u/l that fixes this.

GeorgeS
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  #8  
Old 06-24-2008, 04:23 AM
trevius's Avatar
trevius
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Quote:
Originally Posted by GeorgeS View Post
In the newest releases, the file resources/spells.txt now is ^ delimited

for example,
Code:
3^Summon Corpse
4^Summon Waterstone
5^Cloak
6^Ignite Blood
7^Hymn of Restoration
8^Cleanse
9^Superior Healing
10^Augmentation
make sure you copied the file from the zip.

GeorgeS
I hadn't tried adding a focus/worn/click effect since this change was made apparently. Trying it now, it seems like this might not be the best way to sort the list. Since the list is now sorted by ID number instead of spell number, it means I have to open the spells file in a notepad and search for the spells I need to find the ID number of it, and then scroll down to select it from the list in the item editor. I think it was better before when it was sorted alphabetically. Or, is there some other way I can search this list without having to look them up from an external source? I used to just scroll down to what I needed and select it when it was alphabetical.

And, if possible, I think it would be nice to have a simple search box on the main screen for searching for name or item ID. When searching for multiple items to edit them 1 by 1, it takes quite a while to click "Advanced", highlight the 0 and click paste the item name in, then click "SET FILTER" then "OK DONE", then "Run Queru", then select the item. It would be nice if you could just paste an item ID in there and it would automatically load it up and view it. Or, if you could search by name and it would load up the first match on the list automatically. I think this would make the tool more useful when editing multiple items and not using the grid editor.

Also, this is something that is purely cosmetic, but IMO it would be nice to swap the location of the Delete Item and Edit Item buttons. If I had my preference, I think it would be nice if they went; "Edit Item" then below that "Grid Item Edit" and at the bottom would be "Delete Item". Maybe I will get used to the way it is now, but I keep almost clicking "Delete Item".
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  #9  
Old 06-24-2008, 10:31 AM
GeorgeS
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Ok, thanks for the report.

I'm working on your suggestions and the new item editor will have the following added for fast item searches -

You will be able to find items by partial name %bronze%
and search for items by item#. Allowed searches by number can be delimited by a comma such as -
1001,1004,1060,1865

Found items can either be appended to or replace current main item list
There will be a button to clear the big list.

This should be done later tonight.

GeorgeS
..also changed the layout of the edit/delete buttons as suggested.
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  #10  
Old 06-24-2008, 10:04 PM
GeorgeS
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As promised -
Everquest Item Editor and Character Inventory Editor


- 13.9.4 - Added ability to find items by either partial name or a list of comma delimited id's - Click on advanced button to access the panel

GeorgeS
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  #11  
Old 06-24-2008, 10:24 PM
xxarthurxx
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Join Date: Jun 2006
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Posts: 180
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woot! i love you george! lol thanks again
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