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06-02-2008, 10:10 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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John tells me there's still 100+ zones not in the package - I see Azone does eqg files too now, so I'll do them and post also in a while.
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06-03-2008, 12:40 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Aye, I couldn't connect here for a while so I hit you up on your site
You could get fancy and use a "for" loop if you wanted to just go through all zone files. But I guess more than zones have the extension s3d and eqg... If you are doing this on linux, I am not sure of the bash command similar to DOS "for / do"
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06-03-2008, 12:56 AM
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Hill Giant
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Join Date: Jun 2006
Location: San Jo, Cali
Posts: 180
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Quote:
Originally Posted by Angelox
John tells me there's still 100+ zones not in the package - I see Azone does eqg files too now, so I'll do them and post also in a while.
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Thanks so much Angelox! I will be waiting for these impatiently 
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06-03-2008, 09:56 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I only have limited space at the Rathe Forums, and I guess i used it up with the maps package. I'm waiting for Leara to open me up some more for the eqg package. Meanwhile, here's a temporary spot where you can grab it.
When you de-compress this one and unload them into your /Maps be careful what you overwrite! You may already have the proper maps from the s3d dump. I left out Lavastorm and Nektulos since we already have the good ones from the sd3.
But Bazaar and a few more are there and I use the original.
I noticed many more maps that got made (i didn't have) in this one.
If anyone sees any other map they want made, post and i'll do it.
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06-03-2008, 10:48 AM
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Sarnak
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Join Date: Sep 2006
Location: Germany
Posts: 82
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Thanx Angelox!
I have setup a mirror for the map archives.
eqg_maps.tar.gz
NewMaps.tar.gz
NewWaterMaps.tar.gz
__________________
"Yes, the artwork is awful. I am an engineer, not an artist  " - David H. Eberly
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06-03-2008, 11:15 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Great work Derision, and thanks for the hosting and mirrors, Angelox and Erde 
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06-03-2008, 12:26 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Nice work, Angelox. Thanks for doing this. I'll test them out today. I am a little confused by what you mean by "we already have good ones from s3d". Aren't the eqg's newer zone formats? I know no one likes the Titanium Nektulos (gods, please let me use the one from the Live Progression servers!) but I do not so much mind Lavastorm or Bazaar as it is in Titanium.
Maybe you can make a smaller pack with just the dupe zones in it? Then the admin can decide what to apply.
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06-03-2008, 12:45 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Well, it's not what we like, but what we got - for example, Lavastorm is already spawned with the old sd3 , so if you go to eqg update, you have to respawn and redo everything.
I also noticed something I believe is new with these maps;
I've been working on all the boats these past weeks, since I added the new maps, boats would turn up in the air or under water - I guess what happened is, with the old Maps, boats used the Z coord from their spawnpoint, and ignored what ever Z coords that were in the grid waypoints. With the new maps, Z coord is now used in grids, so if you had a Z coord you made while setting the WPs too high, your boat will be headed there. What I did was, go back to the grids and set all the Z coords too the original spawn point of the boat (this is the way it should have been anyways). Anyways, when ever we finish the new AX_CLASSIC database update, all those fixes will be there.
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06-03-2008, 04:49 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I also just got the "eqg_maps.tar.gz" file posted at Rathe Forums.
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06-04-2008, 06:30 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!
Thanks a TON, Angelox and Derision!
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