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Old 06-03-2008, 02:12 AM
BatCountry
Fire Beetle
 
Join Date: Mar 2006
Posts: 24
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Quote:
Originally Posted by Congdar View Post
That sounds like some great work your're doing. If you can get the linkedlist thing to work that's awesome. I was getting too many zone crashes cuz dead bots were linked everywhere and ended up having code try and execute on bot objects that no longer existed when they got killed, especially when working 12 group raids(71 bots + me).
Yeah, after switching to linked lists, I've had to catch and kill a lot of crash bugs - mostly related to me dealing with linked lists incorrectly, I believe. I need to build some test cases where I ensure the LinkedList and LinkedListIterator classes actually behave the way I think they do.

I've been doing a lot of what I see you've been doing (while comparing the older code with what you've been making) - adding checks to catch null pointers and finding the behavior that can result in creating them.

I'm still in awe of what Magoth78 put out - and how easy it is to follow the logic. Most of what I've done with the codebase to make it work the way I want is just simplifying commands and catching some stray crash bugs.
 

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