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  #1  
Old 06-03-2008, 08:42 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Trynix View Post
Has anyone else noticed an issue with the bots not being able to keep agro? I played my wizard lastnight and had 2 bots (a warrior and a cleric), I would do #bot group order attack and send the warrior to tank the mob. I can see the warrior saying "taunting", I am waiting until the mobs are at least 80% before I cast and as soon as I cast my first spell the mob immediately runs to me. The warrior bot will run over and continue to attack and taunt but the mob never leaves me.

I have tried with other characters as well, with my ranger I can send in the warrior and if I am even standing close by not attacking I still catch agro. I can stand still not attacking at all and the warrior bot can never taunt the mob away.
try a test... set your server rule and see if it helps:

Aggro:SmartAggroList = false
  #2  
Old 06-03-2008, 10:54 PM
Trynix
Fire Beetle
 
Join Date: Mar 2008
Location: Cincinnati
Posts: 9
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Quote:
Originally Posted by Congdar View Post
try a test... set your server rule and see if it helps:

Aggro:SmartAggroList = false
After adding the rule my bots can now hold aggro. Thanks!
  #3  
Old 06-04-2008, 01:22 AM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
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Just wanted to say thanks to those of you shepherding the bots code along. I've enjoyed using the bots quite a bit and, while not perfect, they are pretty darn good.

C++ isn't my best language either but if you need any help Congdar don't hesitate to throw me a PM.
  #4  
Old 06-24-2008, 05:53 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default Emu0.7.0-1118-Source With Bot Code

For anyone interested, I have merged all of the 1118 Changes in with the BOT Code and have successfully compiled it under Debian Linux and Windows C++ 2005 Express. Here is the link for the files... The Makefiles have been setup to include the bot code for Linux compiles.

http://www.mediafire.com/?yzgwlxkgdgz

On another Note, The implementation of fear has caused the Bot code to really spam the so and so is under attack when the mob gets feared away so much that it really lags out the zone bad.

Just an FYI.
__________________
Random Segments of Code....
  #5  
Old 06-24-2008, 05:59 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Thanks, Aramid. I've been writing a script that does it for me but the results have been inconsistent enough for me to not submit it yet.
  #6  
Old 06-25-2008, 02:14 AM
number6
Sarnak
 
Join Date: Sep 2006
Posts: 62
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Thanks a lot Aramid, I'll give this a try later this week. I wonder whether simply commenting out the "... is under attack" notifications will help with the lag?
  #7  
Old 06-25-2008, 03:28 PM
nosfentora
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Join Date: Oct 2004
Location: In a house
Posts: 387
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Ok, maybe i'm a 'tard but i cant compile them under vs 2005

the mysql headers aren't found (i've just downloaded mysql source so it should take care of that), but on compiling it's generating about 450 errors - 90% of them "error C2018: unknown character '0x40' c:\temp\eqemu-0.7.0-1118_bots-source\common\mysql_com.h 365 "

i looked to see if there is a wiki page for compiling, but i didn't find anything. any thoughts?
  #8  
Old 06-26-2008, 05:07 PM
BatCountry
Fire Beetle
 
Join Date: Mar 2006
Posts: 24
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Quote:
Originally Posted by number6 View Post
Thanks a lot Aramid, I'll give this a try later this week. I wonder whether simply commenting out the "... is under attack" notifications will help with the lag?
Yes, it will. Comment it out and it will help the lag issue tremendously. The system simply can't handle as much message volume as the bots put out (as many messages per second as there are AI cycles). It just clogs up everything. Obviously, that shouldn't happen. Probably creating a talk timer would help, but fixing the issue that's causing the rapid target switching is a better solution. Doing both would probably be good.

I've been trying to fix the underlying issue, but that's requiring some rewrites of the basic AI the bots use to acquire, find, choose, and approach targets plus acquiring and distributing hate to really "fix" the problem.

I haven't been working much on it recently, but I'll try to get what I've got done so far put out so other people can tinker with it in the meantime. Give it a couple of weeks.
  #9  
Old 07-03-2008, 11:06 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Post #598, page 40
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