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  #1  
Old 06-04-2008, 10:51 AM
Angelox
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Quote:
Originally Posted by trevius View Post
WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!

Thanks a TON, Angelox and Derision!
I shouldn't be getting any credit for this, Derision is the man to thank , he's done some incredible things for this project; to me, he is a Developer, just like some of the others that have done good work here. I wonder if there are any plans to put this update in the source?
I know what it feels like to not have access to Azone, because either it doesn't compile, or have a windows server - Then, have to beg for weeks just to get some new map files.
This Emulator is still alpha right? even if it were beta, I think ALL reasonable fixes need to go in the source asap.
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  #2  
Old 06-04-2008, 11:51 AM
TheLieka
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For ServerOps that want to continue using the original zones (nektulos, lavastorm, arena, oasis, sro, nro, etc) are there updated .map files of the old versions of these zones as well?

Thanks,
Dax
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  #3  
Old 06-04-2008, 12:14 PM
Angelox
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Yea, first unpack the eqg converted maps, then unpack the new (s3d) map pack on top , over write anything there. This will give you all the old zones with the updated maps.
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  #4  
Old 06-04-2008, 12:28 PM
John Adams
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Quote:
Originally Posted by Angelox View Post
This Emulator is still alpha right?
That's probably both the funniest and scariest thing I've read in years.

This is a pretty damn long alpha, 0.7.0 for 2 years now?
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  #5  
Old 06-04-2008, 01:31 PM
Angelox
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Originally Posted by John Adams View Post
That's probably both the funniest and scariest thing I've read in years.

This is a pretty damn long alpha, 0.7.0 for 2 years now?
At one time, I was thinking of pushing for Beta status - really, the game is totally playable now, no reason to keep it as an alpha.
But in reality, there are so few of the people that own the source, really care about anything at all, it's not worth the effort.
Best thing to do, is probably what we're dong now; post diffs and updates and we'll swap what we have. This is how my AX databases got started; I wasn't willing to wait for someone to make changes when they felt like it.
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  #6  
Old 06-04-2008, 05:11 PM
Derision
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Quote:
Originally Posted by Angelox View Post
I wonder if there are any plans to put this update in the source?
I don't want to take this thread off-topic, but to be fair to KLS, who is doing a great job as the main (only?) active Developer, I wouldn't commit this code to CVS either until it had been tested for more than a couple of days
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  #7  
Old 06-04-2008, 06:05 PM
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Quote:
Originally Posted by Derision View Post
KLS, who is doing a great job as the main (only?) active Developer
Not the only one any more, for the record.
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  #8  
Old 06-04-2008, 06:42 PM
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Getting back on topic - sort of - has anyone done a windows version of azone, or am I looking at an old version?
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  #9  
Old 06-04-2008, 06:59 PM
Angelox
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Quote:
Originally Posted by Derision View Post
I don't want to take this thread off-topic, but to be fair to KLS, who is doing a great job as the main (only?) active Developer, I wouldn't commit this code to CVS either until it had been tested for more than a couple of days
I didn't mean KLS or anyone else who is doing work on this project - on the topic of when to put new code into the source, You Derision, are a trusted coder, new code needs to be tested, the best way to test it, is to publicize it in the main source so we all can try it out, post feed back - Thats what this is all about. How will we ever know if we don't test it?
When I download new source, I don't expect it to be perfect, I understand it might have bugs, and the Devs might want feedback on that.
Someone just starting here with codefixes, you might want to watch - but you don't need that, what you need is for your code to be tested so you can fix the bugs, just like we did with the water codes and the mob hopping.

Really glad to have your help Scorpious2k, very appreciated and needed!
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  #10  
Old 06-04-2008, 07:28 PM
KLS
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Quote:
Getting back on topic - sort of - has anyone done a windows version of azone, or am I looking at an old version?
When I put this in source I have some changes that should make it *easier* to compile on windows as well.
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  #11  
Old 06-04-2008, 07:39 PM
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Quote:
Originally Posted by KLS View Post
When I put this in source I have some changes that should make it *easier* to compile on windows as well.
Then I will wait and see what you have done. I had started doing the same thing.
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  #12  
Old 06-05-2008, 08:05 AM
quadroplex
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It boggles my mind that it was only developed for nix in the first place, seems kind of ass backwards to me considering EQ is a windows app, it requires the eq client zone files, and most people do still use windows to at minimum play the game.
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  #13  
Old 06-05-2008, 02:43 PM
John Adams
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Linux.

Tastes Great.
Less Filling.
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