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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 06-04-2008, 11:33 AM
Angelox
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Good idea, thanks for your help trevius - If traffic gets too heavy and you need a place to post files, we can use Rathe Forums
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  #2  
Old 06-04-2008, 01:00 PM
John Adams
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Wow, nice stuff! Mirrored here so I don't lose them. I zipped the txt files though since they were just so fat.
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  #3  
Old 06-04-2008, 05:47 PM
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trevius
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There are 2 new rule_values that should be added as well, that I forgot to put in the original post:

Code:
Insert into rule_values values (0, 'World:MaxClientsPerIP', -1);
Insert into rule_values values (0, 'World:ExemptMaxClientsStatus', -1);
World:MaxClientsPerIP = Maximum number of simultaneous EQ Client connections allowed per IP address. Set the rule value to -1 to disable this feature.

World:ExemptMaxClientsStatus = Minimum Account status to exempt the MaxClientsPerIP rule. This is helpful for the inevitable random family of 16 that live together, and all want to play on your server, as well as GMs, Devs, and QA staff. Again, set the rule value to -1 to disable this feature.


So far, everything still seems ok on this version on my Linux box. I also updated all of my .map files from the new ones Angelox created and they are great as well. The only odd thing I noticed this morning is that it seems my NPCs in one of my high level zones who are supposed to be on the same faction are now attacking each other when they get in agro range. I checked a few other zones and this definitely wasn't the case in the others I checked. So, I assume someone either did something weird in the zone or one of my guides was messing around and hosed something up. I figured it was worth mentioning though incase others see it. From the things that I added in this version, I don't see any reason why it would have caused something like this anyway. I didn't have much time to check into it before work today, but I will investigate that later and figure it out.
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Old 06-05-2008, 04:11 AM
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trevius
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I just checked and I was correct. One of my guides did set the default KoS faction for them to kill each other lol. Had to correct that and give them a little scolding :P

So, it looks like the build works great. No other issues seen yet. I may try doing another one soon and get a bunch more of the new stuff in it as well.
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  #5  
Old 06-05-2008, 02:42 PM
John Adams
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Trevius, could you create a diff between 1110 and 1110b? I'd like to try out your changes with the Bots code and I am too lazy to merge them myself. If not I can figure something else out.
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  #6  
Old 06-05-2008, 03:37 PM
Andrew80k
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Quote:
Originally Posted by John Adams View Post
Trevius, could you create a diff between 1110 and 1110b? I'd like to try out your changes with the Bots code and I am too lazy to merge them myself. If not I can figure something else out.
I'd like to see this as well. I use the bot code and would like to incorporate Trevius' changes as well.
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  #7  
Old 06-06-2008, 12:30 AM
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trevius
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None of these changes are actually mine other than the #fixmob one. All of them are posted in the code submission section and are stickied to get added to the source at some point.

If you want a diff, I imagine it would be easier to just get winmerge and download this 1110b and 1110 and diff the entire directories all at once. But as far as adding the code to some already custom code, you probably will want to use the original posts because I think they all show exactly where to put the changed code instead of just giving a line number.

If you still want a diff, I can probably do one soon, but I don't have much time for it tonight.
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