Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 06-05-2008, 04:44 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Just a thought, but wouldn't a simple packet sniffer work just fine for getting what we need from live? Or is the traffic all encrypted somehow?
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 06-05-2008, 02:26 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

You mean like tcpdump on *nix using a hub? heh. I had tried that long ago, but could not make heads or tails of what was generated. But that's likely my noobness when it comes to packet data. Could be worth a try.

The old tool that would be SUPREME if it still worked was the EQBuilder that read the packets and stuffed everything into temp tables for processing. But there's where your encryption thing comes in, I think. If we knew that, EQEmu could use the live client, right?
Reply With Quote
  #3  
Old 06-05-2008, 05:23 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

There wouldn't be anything inherently wrong with supporting a new client assuming we had enough information to do so. We wouldn't support newer features of course but it would allow people to use newer style eqg zones if they wished (even though they'd be mapless till someone figured out the format).
Reply With Quote
  #4  
Old 06-05-2008, 05:26 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I would love to use the new zone files. I am one of the few that likes the fact they are trying to improve the game graphically. I just wish I knew what to do to get it started.
Reply With Quote
  #5  
Old 06-15-2008, 12:45 AM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
Default

So the new Lavastorm isn't in eqg format? /runs off to look in eq dir... Nope it isn't... but the bazaar is, and I don't have any problems there... or do I?
Reply With Quote
  #6  
Old 06-15-2008, 01:54 PM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
Default

IF we use a later version of client


Does this Mean We might Support later expansions so they will be spells from 71-75 etc??
Reply With Quote
  #7  
Old 06-15-2008, 02:10 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

main problem with spells that Titanium client is hard coded to support MAX of 10k spells (based on what one of our Devs said) - you could add any spells by hand- but you have very little place to put them.

if we move to Aniversary box - hopefuly it has inheritly higher max spell limit (like 20k i belive?).

personaly I am mostly interested in new zones and models (and of course higher spell limit) - the "features" are not my priority
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:40 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3