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  #1  
Old 06-10-2008, 02:48 PM
Derision
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Quote:
Originally Posted by Angelox View Post
- if the players character was low on health ( I think was 25% or less?) then the NPC stayed and duked it out tell death.
- if there were more than on NPC in the brawl, only the last one standing would flee (2 NPCs would stay and fight).
There is code already in that checks if the health of the player at the top of the hatelist is <20%, in which case the mob won't run.

Regarding the second point, would it be a simple matter of checking if there was another mob who hated the player and not running if that was the case, or, does the the other mob need to be within aggro range.

E.g. if I pull two mobs, fear one away, get the remaining one down to flee speed. Should the dying mob flee if the feared mob is 'out of range'.

Also, do the mobs need to be on the same faction for this mechanic to kick in ?

Does Con come into it ? A post over at PEQ suggests it does:

http://www.projecteq.net/phpBB2/view...highlight=flee


I'm willing to have a stab at this if no-one else is working on it, and if we can agree the exact mechanics (and it's not too intensive to calculate ).
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  #2  
Old 06-10-2008, 03:23 PM
Angelox
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I really didn't notice more details - but from experience ( i usually camped in dungeons, so everyone was on the same faction) - I would say it would it be a simple matter of checking if there was another mob who hated the player and not running and, the other feared mob did not need to be within aggro range for the other to not flee; this would be a good starting point anyway ( can always tweak it later).
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  #3  
Old 06-10-2008, 05:29 PM
xxarthurxx
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how do i insert the code? im using navicat console and it keeps telling me i have a syntax error im lost :/
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  #4  
Old 06-10-2008, 06:05 PM
trevius's Avatar
trevius
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If you are referring to the new rule_values, then you can just scroll down to the last line in your table in Navicat and hit the + sign to add a line, or the down arrow to start a new line. Then paste in the following using CTRL+V:
Code:
0	Combat:EnableFearPathing	true
0	Combat:FleeHPRatio	20
The code that Derision posted is for the source and you can't add that in via Navicat. You have to add it to the source and then recompile it to use it.
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  #5  
Old 06-10-2008, 06:06 PM
xxarthurxx
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ah ok, thanks trev doing that now
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  #6  
Old 06-11-2008, 06:40 AM
Angelox
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Also, Undead never flee when dieng
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Old 06-11-2008, 08:50 AM
SourCelery
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Not true about the undead part btw... ghouls are considered undead and they flee.

Now, as I remember it, if one of the two is feared, the mob will flee. The rule is: More than one currently in melee combat with you. Also, it does depend on the con for most mobs. Most mobs will run no matter how many there are if they're green to you. One of the exceptions to that rule that I remember from farming is rockhoppers. I'm don't think it matters if the mobs are different factions, but I can't say for sure on that one.
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