Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-13-2008, 05:58 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by trevius View Post
You are more than welcome to review my post linked below and use any of them for the official code 1111 release if you want. I will leave the win32 compile up to the devs if they want to use my source version, mainly because I am a little iffy on how my windows compiles go with the setup I use. The post describes everything that has been added to the code. I have tested everything accept for the IP limiting and it all works and the server has no other bugs so far from any of the code changes.
And where is this post? Am I missing something?
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #2  
Old 06-14-2008, 09:16 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Quote:
Originally Posted by Scorpious2k View Post
And where is this post? Am I missing something?
I believe he was referring to this one: http://www.eqemulator.net/forums/showthread.php?t=25391
__________________
Random Segments of Code....
Reply With Quote
  #3  
Old 06-14-2008, 01:23 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Diff/patch files for door fix

Scorpious2k, I hope you can use this;

zonedump.h
Code:
--- source-1110/zone/zonedump.h	2008-04-09 04:08:33.000000000 -0400
+++ source-patched/zone/zonedump.h	2008-06-11 06:00:20.000000000 -0400
@@ -189,7 +189,7 @@
 int32	db_id;
 int8	door_id;
 char	zone_name[16];
-char	door_name[16];
+char	door_name[32];
 float	pos_x;
 float	pos_y;
 float	pos_z;
Titanium_structs.h
Code:
--- source-1110/common/patches/Titanium_structs.h	2007-08-27 01:41:44.000000000 -0400
+++ source-patched/common/patches/Titanium_structs.h	2008-06-11 06:05:04.000000000 -0400
@@ -2007,8 +2007,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
schema.xml
Code:
--- source-1110/utils/schema.xml	2005-04-24 12:21:44.000000000 -0400
+++ source-patched/utils/schema.xml	2008-06-11 07:23:25.000000000 -0400
@@ -1265,7 +1265,7 @@
 <OPTIONSELECT Value="0" />
 </OPTIONSELECTED>
 </COLUMN>
-<COLUMN ID="4909" ColName="name" PrevColName="" Pos="4" idDatatype="20" DatatypeParams="(16)" Width="0" Prec="0" PrimaryKey="0" NotNull="1" AutoInc="0" IsForeignKey="0" DefaultValue="" Comments="">
+<COLUMN ID="4909" ColName="name" PrevColName="" Pos="4" idDatatype="20" DatatypeParams="(32)" Width="0" Prec="0" PrimaryKey="0" NotNull="1" AutoInc="0" IsForeignKey="0" DefaultValue="" Comments="">
 <OPTIONSELECTED>
 <OPTIONSELECT Value="0" />
 </OPTIONSELECTED>
Live_structs.h
Code:
--- source-1110/common/patches/Live_structs.h	2007-02-15 19:04:32.000000000 -0500
+++ source-patched/common/patches/Live_structs.h	2008-06-11 06:04:15.000000000 -0400
@@ -1997,8 +1997,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
eq_packet_structs.h
Code:
--- source-1110/common/eq_packet_structs.h	2008-04-13 12:11:06.000000000 -0400
+++ source-patched/common/eq_packet_structs.h	2008-06-10 17:42:43.000000000 -0400
@@ -2049,8 +2049,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
entity.cpp
Code:
--- source-1110/zone/entity.cpp	2008-05-30 18:44:12.000000000 -0400
+++ source-patched/zone/entity.cpp	2008-06-11 05:54:58.000000000 -0400
@@ -664,7 +664,7 @@
 		door = iterator.GetData();
 		if(door && strlen(door->GetDoorName()) > 3){
 			memset(&nd, 0, sizeof(nd));
-			memcpy(nd.name, door->GetDoorName(), 16);
+			memcpy(nd.name, door->GetDoorName(), 32);
 			nd.xPos = door->GetX();
 			nd.yPos = door->GetY();
 			nd.zPos = door->GetZ();
doors.h
Code:
--- source-1110/zone/doors.h	2008-04-09 04:08:33.000000000 -0400
+++ source-patched/zone/doors.h	2008-06-11 08:36:45.000000000 -0400
@@ -56,7 +56,7 @@
 int32	db_id;
 sint8	door_id;
 char	zone_name[16];
-char	door_name[16];
+char	door_name[32];
 float	pos_x;
 float	pos_y;
 float	pos_z;
doors.cpp
Code:
--- source-1110/zone/doors.cpp	2008-04-09 04:08:33.000000000 -0400
+++ source-patched/zone/doors.cpp	2008-06-11 08:35:49.000000000 -0400
@@ -39,7 +39,7 @@
 	db_id = door->db_id;
 	door_id = door->door_id;
 	strncpy(zone_name,door->zone_name,16);
-	strncpy(door_name,door->door_name,16);
+	strncpy(door_name,door->door_name,32);
 	pos_x = door->pos_x;
 	pos_y = door->pos_y;
 	pos_z = door->pos_z;
@@ -458,7 +458,7 @@
 			into[r].db_id = atoi(row[0]);
 			into[r].door_id = atoi(row[1]);
 			strncpy(into[r].zone_name,row[2],16);
-			strncpy(into[r].door_name,row[3],16);
+			strncpy(into[r].door_name,row[3],32);
 			into[r].pos_x = (float)atof(row[4]);
 			into[r].pos_y = (float)atof(row[5]);
 			into[r].pos_z = (float)atof(row[6]);
dbmemshare.cpp
Code:
--- source-1110/common/dbmemshare.cpp	2006-03-18 23:09:26.000000000 -0500
+++ source-patched/common/dbmemshare.cpp	2008-06-11 05:59:15.000000000 -0400
@@ -98,7 +98,7 @@
 						tmpDoor.db_id = atoi(row[0]);
 						tmpDoor.door_id = atoi(row[1]);
 						strncpy(tmpDoor.zone_name,row[2],16);
-						strncpy(tmpDoor.door_name,row[3],10);
+						strncpy(tmpDoor.door_name,row[3],32);
 						tmpDoor.pos_x = (float)atof(row[4]);
 						tmpDoor.pos_y = (float)atof(row[5]);
 						tmpDoor.pos_z = (float)atof(row[6]);

Client62_structs.h
Code:
--- source-1110/common/patches/Client62_structs.h	2007-02-15 19:04:32.000000000 -0500
+++ source-patched/common/patches/Client62_structs.h	2008-06-11 06:02:53.000000000 -0400
@@ -1944,8 +1944,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
Anniversary_structs.h
Code:
--- source-1110/common/patches/Anniversary_structs.h	2007-08-05 17:13:12.000000000 -0400
+++ source-patched/common/patches/Anniversary_structs.h	2008-06-11 06:03:30.000000000 -0400
@@ -2083,8 +2083,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
This was done against the current official 1110 source
If it's not right, tell me how it needs to look for you
Reply With Quote
  #4  
Old 06-15-2008, 08:08 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

This should all be in version 1111 which I updated last night.

Good work all!
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #5  
Old 06-15-2008, 10:30 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

These got left out of the 1111 update;


Titanium_structs.h
Code:
--- source-1110/common/patches/Titanium_structs.h	2007-08-27 01:41:44.000000000 -0400
+++ source-patched/common/patches/Titanium_structs.h	2008-06-11 06:05:04.000000000 -0400
@@ -2007,8 +2007,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
Live_structs.h
Code:
--- source-1110/common/patches/Live_structs.h	2007-02-15 19:04:32.000000000 -0500
+++ source-patched/common/patches/Live_structs.h	2008-06-11 06:04:15.000000000 -0400
@@ -1997,8 +1997,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc

Client62_structs.h
Code:
--- source-1110/common/patches/Client62_structs.h	2007-02-15 19:04:32.000000000 -0500
+++ source-patched/common/patches/Client62_structs.h	2008-06-11 06:02:53.000000000 -0400
@@ -1944,8 +1944,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
Anniversary_structs.h
Code:
--- source-1110/common/patches/Anniversary_structs.h	2007-08-05 17:13:12.000000000 -0400
+++ source-patched/common/patches/Anniversary_structs.h	2008-06-11 06:03:30.000000000 -0400
@@ -2083,8 +2083,7 @@
 */
 struct Door_Struct
 {
-/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
-/*0016*/ char    unknown0016[16];
+/*0000*/ char    name[32];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
 /*0032*/ float   yPos;               // y loc
 /*0036*/ float   xPos;               // x loc
 /*0040*/ float   zPos;               // z loc
Reply With Quote
  #6  
Old 06-17-2008, 07:37 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Angelox View Post
These got left out of the 1111 update;
Got it, thanks. Should be there now with a couple of other changes.

Will update in a few minutes.
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #7  
Old 06-22-2008, 12:25 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I still see one more for the door fix that's not changed yet;
Code:
--- source-1110/utils/schema.xml	2005-04-24 12:21:44.000000000 -0400
+++ source-patched/utils/schema.xml	2008-06-11 07:23:25.000000000 -0400
@@ -1265,7 +1265,7 @@
 <OPTIONSELECT Value="0" />
 </OPTIONSELECTED>
 </COLUMN>
-<COLUMN ID="4909" ColName="name" PrevColName="" Pos="4" idDatatype="20" DatatypeParams="(16)" Width="0" Prec="0" PrimaryKey="0" NotNull="1" AutoInc="0" IsForeignKey="0" DefaultValue="" Comments="">
+<COLUMN ID="4909" ColName="name" PrevColName="" Pos="4" idDatatype="20" DatatypeParams="(32)" Width="0" Prec="0" PrimaryKey="0" NotNull="1" AutoInc="0" IsForeignKey="0" DefaultValue="" Comments="">
 <OPTIONSELECTED>
 <OPTIONSELECT Value="0" />
 </OPTIONSELECTED>
Reply With Quote
  #8  
Old 06-22-2008, 02:17 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

LOL, when I put that list together, I did it mainly just by searching for doors and anything set to 16 for the name field. I am not even sure if that schema.xml is still used or what it is used for. But, the doors are definitely working great now, so might not be much reason to change it other than to keep consistency.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3