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Old 07-02-2002, 06:51 PM
Kolo
Hill Giant
 
Join Date: Jul 2002
Location: Chicago Suburb
Posts: 103
Default Ditto

I'm running 0.3.4 server on the same machine that I am playing on, but my friend connects from a different machine and gets dropped logging into the zone sometimes (not always)

This is me getting dropped on zoning:
Quote:
Zone request forxxx to: freportw(9)
Player at x:-1592 y:20 z:-519
Zone point found at x:-6 y:1581 z:-51
Zoning player to:freportw (9) x:100 y:1216 z:-24
Zoning complete
*
*Wrong size on 0x5521. Got: 8236, Expected: 8244
*
Player attempting to delete spawn: xxxx
Client disconnected: xxxx
Dropping client: Process=false, ip=x.x.x.x, port=2908
Automatic shutdown
Message:----SERVER SHUTDOWN----
Here's the zone server when my friend logs on to only get booted (this is a different character, same account...and it usually only happens if I'm logged in and he tries. If he is logged in, I can log in and play fine for a while, then he gets dropped again)

This is my friend logging on to get booted (LD):
Quote:
-----------
Zone server 'freportw' listening on port:7996
-----------
73958437 New client from ip: x.x.x.x port: 1280
Login packet 1 (OP_SetDataRate = 5)
Unexpected packet during CLIENT_CONNECTING2: OpCode: 0xe821, size: 4
0: 00 00 A0 40 | ...@
Login packet 2
Loaded playerprofile for xxxx - size: 8244/8244
Loaded alt_adv_table for xxxx - size: 256/256
Unexpected packet during CLIENT_CONNECTING3: OpCode: 0x3221, size: 20
0: 00 00 00 00 00 00 45 02 - 00 00 00 00 00 00 00 00 | ......E.........
16: 10 C1 FD 01 | ....
Login packet 3
Unexpected packet during CLIENT_CONNECTING4: OpCode: 0xf520, size: 8
0: 00 00 05 00 07 00 00 00 | ........
Unexpected packet during CLIENT_CONNECTING4: OpCode: 0xf520, size: 8
0: 00 00 05 00 07 00 00 00 | ........
Zhdr request (Login 4)
Sending zonepoints...done
Sending objects...done
Enterzone complete (Login 5)
Sending doorspawns...done
0: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
16: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
48: xx xx xx xx 00 00 00 00 - 00 00 00 00 00 00 00 00 | xxxx............
64: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
96: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
112: 06 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
128: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
144: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
160: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
176: 00 00 00 00 | ....
Got a player save request (OP_Save)
Got a player save request (OP_Save)
Client disconnected: xxxx
Dropping client: Process=false, ip=x.x.x.x, port=1280
Automatic shutdown
Message:----SERVER SHUTDOWN----
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