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  #1  
Old 06-22-2008, 11:56 AM
ChaosSlayer
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hmm i have a suspicion that these numbers corresspand to item model IDs
cuase if they do - we allready have a full encyclopedia of them done thanks to George found on his site
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Old 06-22-2008, 02:51 PM
spider661
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ok i was readying in the change log and it sayed ground_spawns table was ONLY for haveing random spawns if you wanted it to spawn in a static loc then you would use objects.. but as long as the ground_spawns table works with the min and max locs set to the same then great.

thanks for all the help guys way more then what i expected :P
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Old 06-22-2008, 03:50 PM
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trevius
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Quote:
Originally Posted by ChaosSlayer View Post
hmm i have a suspicion that these numbers corresspand to item model IDs
cuase if they do - we allready have a full encyclopedia of them done thanks to George found on his site
Yes, those are the model IDs, the same as on GeorgeS' Encyclopedia. His encyclopedia only shows weapons and shield types and also armor. I don't think it includes "yew leaf" or many of the similar ones that aren't used by actual players for primary/secondary. You could use the IDs in his encyclopedia to place any of the items seen in it on the ground (accept armor I think). But, I don't know where you would get a complete list of standard ground spawn model IDs.
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Old 06-22-2008, 06:28 PM
ChaosSlayer
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well there are few WEIRD thingus which you can view in game with model loading comand (#wp?)

i have seen some mushrooms, and soemthing else I don't recall anymore
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Old 06-22-2008, 06:46 PM
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trevius
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The command is #wc. It works like #wc <slotid> <item number> and an example is "#wc 7 11" which should put a decent looking sword in your primary hand. This command only works at a certain level of account status and the command only shows the graphic to the user who issues the command. All other players will still see the actual items that are in that slot and not the special graphic.

And ya, I have seen some odd ones too, like the Lollipop. But, I don't recall seeing a yew leaf or mushrooms. Probably a good idea to check what happens when you use #wc for those item IDs. Would be funny to see a player weilding a forge lol. If they work the same as the Lollipop (aren't meant to be used as weapons), then the item will not actually be held in the hand and instead will hover a few feet away from the character. Though, they do still swing like normal weapons (just hovering around instead of being held).
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