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  #1  
Old 06-24-2008, 08:28 PM
Windcatcher
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I'm guessing that this would make the most sense, but I'd like to hear what other people who are creating content think. I see the major issues as:

1. Reliable access
2. Bandwidth (content files are large, of course)
3. Handling texture file name conflicts
4. Textures common to many objects
5. Organization (OpenZone .MSH files, entire zones, creature models, etc.)

My guess is that an SVN repository would be a great starting point but I think we need to have a discussion on how best to take advantage of one if that is the route we took. So let's hope that this post isn't the last in the thread and any stakeholders could chime in with their thoughts.

Wind
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  #2  
Old 06-25-2008, 04:43 AM
LordRathgil
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its reliable its hosted through dreamhost theres plenty of space and bandwidth allocation for the server is about 1.1 terabytes if im reading it correctly so thats not really an issue either
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  #3  
Old 06-25-2008, 05:19 AM
LordRathgil
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11 terabytes sorry lol
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  #4  
Old 04-26-2009, 08:55 AM
Sprig
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I could offer up several hundred seamless textures. as well as about a dozen furniture models. all generated by me so no copyright issues.
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  #5  
Old 04-26-2009, 02:56 PM
Aergad
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my guess is code.google.com lol
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  #6  
Old 04-30-2009, 11:16 PM
GeorgeS
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If you want textures, there are some at http://www.cgtextures.com/
that are good, and are starting points for creating custom ones.

GeorgeS
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