the server has no way to store any data about something what is not a part of default spawn DB
you may want to turn on the Persistant State rule in Variables section of the DB. but no garantee that server will record and reproduce CURRENT state for mosb that are not part of DB spawns
basicly if you looking for soemthing like a GM event where mobs become persistant, you want to actualy add them to regular spawn tables and turn then on and off as requred.
of course it would have to be done by hand, cuase there no conection betwen quest scripts and DB
NOTE: once Persistant State has been turned on ANY changes you do Db will auto crash the server untill Persistant State turned off.
As far as despawning goes, there is a comand quest::depop
basicly once item turned in to quest NPC, npc will need to send a SIGNAL code command to each npc you want to dispawn, and each of those npcs will execute depop comand
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