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  #19  
Old 07-02-2008, 03:14 PM
Avarion
Sarnak
 
Join Date: Apr 2004
Posts: 31
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There is only one logfile. It is in the logdir:

Code:
2008-07-02 18:57:13	Starting EverQuest (Build Oct 31 2005 10:33:37)
2008-07-02 18:57:13	Timezone: UTC+1h00m
2008-07-02 18:57:13	Loading graphics DLL.
2008-07-02 18:57:13	Parsing INI file .\eqclient.ini
2008-07-02 18:57:13	INI file .\eqclient.ini loaded.
2008-07-02 18:57:14	Initializing timers.
2008-07-02 18:57:17	Psh (905601).
2008-07-02 18:57:17	
2008-07-02 18:57:17	Checking critical files.
2008-07-02 18:57:17	Initializing WinSock.
2008-07-02 18:57:17	Enumerating 3D devices.
2008-07-02 18:57:17	Found adapter #0 - NVIDIA GeForce 8600 GTS (6.14.11.6921)
2008-07-02 18:57:17	Adapter #0 - NVIDIA GeForce 8600 GTS :
2008-07-02 18:57:17	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2008-07-02 18:57:17	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2008-07-02 18:57:17	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2008-07-02 18:57:17	Initializing keypress handler.
2008-07-02 18:57:17	Parsing INI file .\defaults.ini
2008-07-02 18:57:17	INI file .\defaults.ini loaded.
2008-07-02 18:57:17	Loading keyboard tables.
2008-07-02 18:57:17	Creating window.
2008-07-02 18:57:17	Checking display driver version.
2008-07-02 18:57:18	Activating window.
2008-07-02 18:57:18	Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:18	Ratio is 1.33
2008-07-02 18:57:18	Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:18	CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:18	CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:18	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:18	CRender::InitDevice: HardwareTnL Enabled.  
2008-07-02 18:57:18	Using hardware vertex shaders. 
2008-07-02 18:57:18	Initializing render system.
2008-07-02 18:57:18	Trilinear Mipmapping available.
2008-07-02 18:57:18	Vertex Shader Version: 3.0 
2008-07-02 18:57:18	Pixel Shader Version: 3.0 
2008-07-02 18:57:18	Initializing engine internals.
2008-07-02 18:57:18	CRender::InitDevice completed successfully.
2008-07-02 18:57:18	Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:18	INI file ./eqlsUIConfig.ini loaded.
2008-07-02 18:57:28	Server selected 192.168.0.102 (88).
2008-07-02 18:57:28	Initializing DirectInput.
2008-07-02 18:57:28	Initializing Keyboard.
2008-07-02 18:57:28	Initializing Mouse.
2008-07-02 18:57:28	Creating font list.
2008-07-02 18:57:28	Creating game object.
2008-07-02 18:57:28	Deleting obsolete files.
2008-07-02 18:57:28	Loading string tables.
2008-07-02 18:57:28	Initializing client variables.
2008-07-02 18:57:28	Loading spell effects.
2008-07-02 18:57:28	Initializing display structures.
2008-07-02 18:57:28	Sound Manager loaded 2165 filenames from soundassets.txt.
2008-07-02 18:57:31	Voice Manager loaded 12 macros from VoiceData.txt.
2008-07-02 18:57:31	Networking: using port [2163].
2008-07-02 18:57:31	Networking: Connection Established [1]
2008-07-02 18:57:31	WorldAuthenticate: Initiating Login.
2008-07-02 18:57:32	Networking: Connection Closed [0] with 0 pending bytes.
2008-07-02 18:57:32	*** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2008-07-02 18:57:32	*** WorldAuthenticate.  Checkpoint 3.
2008-07-02 18:57:32	Cleanup 4
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 5
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 6
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 7
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 8
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 9
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 10
2008-07-02 18:57:32	
2008-07-02 18:57:32	Cleanup 11
2008-07-02 18:57:32	
2008-07-02 18:57:32	Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:32	Ratio is 1.33
2008-07-02 18:57:32	Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:32	CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:32	CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:32	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:32	CRender::InitDevice: HardwareTnL Enabled.  
2008-07-02 18:57:32	Using hardware vertex shaders. 
2008-07-02 18:57:32	Initializing render system.
2008-07-02 18:57:32	Trilinear Mipmapping available.
2008-07-02 18:57:32	Vertex Shader Version: 3.0 
2008-07-02 18:57:32	Pixel Shader Version: 3.0 
2008-07-02 18:57:32	Initializing engine internals.
2008-07-02 18:57:32	CRender::InitDevice completed successfully.
2008-07-02 18:57:32	Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:32	INI file ./eqlsUIConfig.ini loaded.
2008-07-02 18:57:42	Server selected 192.168.0.102 (22).
2008-07-02 18:57:42	Initializing DirectInput.
2008-07-02 18:57:42	Initializing Keyboard.
2008-07-02 18:57:42	Initializing Mouse.
2008-07-02 18:57:42	Creating font list.
2008-07-02 18:57:42	Creating game object.
2008-07-02 18:57:42	Deleting obsolete files.
2008-07-02 18:57:42	Loading string tables.
2008-07-02 18:57:43	Initializing client variables.
2008-07-02 18:57:43	Loading spell effects.
2008-07-02 18:57:43	Initializing display structures.
2008-07-02 18:57:43	Sound Manager loaded 2165 filenames from soundassets.txt.
2008-07-02 18:57:43	Voice Manager loaded 12 macros from VoiceData.txt.
2008-07-02 18:57:43	Networking: using port [2165].
2008-07-02 18:57:43	Networking: Connection Established [1]
2008-07-02 18:57:43	WorldAuthenticate: Initiating Login.
2008-07-02 18:57:43	Networking: Connection Closed [0] with 0 pending bytes.
2008-07-02 18:57:43	*** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2008-07-02 18:57:43	*** WorldAuthenticate.  Checkpoint 3.
2008-07-02 18:57:43	Cleanup 4
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 5
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 6
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 7
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 8
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 9
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 10
2008-07-02 18:57:43	
2008-07-02 18:57:43	Cleanup 11
2008-07-02 18:57:43	
2008-07-02 18:57:43	Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:43	Ratio is 1.33
2008-07-02 18:57:43	Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:43	CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:43	CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:43	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:43	CRender::InitDevice: HardwareTnL Enabled.  
2008-07-02 18:57:43	Using hardware vertex shaders. 
2008-07-02 18:57:44	Initializing render system.
2008-07-02 18:57:44	Trilinear Mipmapping available.
2008-07-02 18:57:44	Vertex Shader Version: 3.0 
2008-07-02 18:57:44	Pixel Shader Version: 3.0 
2008-07-02 18:57:44	Initializing engine internals.
2008-07-02 18:57:44	CRender::InitDevice completed successfully.
2008-07-02 18:57:44	Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:44	INI file ./eqlsUIConfig.ini loaded.
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