i dont think the death guards or proximities wold work becuase of the zone size. the zone the npc 1 sends you 2 is "loading" so its just a very small room with one boss spawned there.
i did have a thought though
how hard would it be to add a new quest command copy the setglobal and get globals and customize them to write to a new table setting a server wide variable that an npc could read.
would i just have to add a new line to questmgr.cpp copying the old and adding to it or would i have to change 200 other files to get it to work?
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