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  #1  
Old 07-05-2008, 04:41 AM
KLS
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It's really really close actually, I wrote a small collector today that can identify separate streams and reveal their relevant information. Can't decode packets yet but hey that stuff's hard for an afternoon of work. Trying to devise a system for combined packets doesn't sound very fun at least since they can be combined as many times as the client wants apparently.
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  #2  
Old 07-05-2008, 05:03 AM
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Unless I am mistaken, it looks like any change to the .conf files requires a server reset to take effect. Or, is there a way to do it via command or something without a complete reload? That would help quicken things up. Especially since I am testing on a live server with lots of players.

For anyone wondering if the Digital Downloads from SoE are a packaged set of files, I wanted to clarify that they are NOT. I went ahead and purchased the 20$ digital download "Starter Pack", but it didn't give me any actual link to download a package. The only way I was able to get the new files was to use the new beta sony patcher, which unfortunately patches to live.

So, it looks like we are currently stuck with Anniversary Edition as being our only option for upgrading the emu unless we want to chase live, which is probably very unlikely. It is unfortunate that the Anniversary Edition is already almost as hard to get as Titanium. Very few stores still have copies on the shelf and many don't even sell it online either. Though, if someone wanted a copy, I don't think it would be too hard to get just yet.

And, thanks KLS, for working on this. If you can come up with something, I am sure it would make a big difference and help the project to keep moving forward. I am still investigating the opcodes as well, but your knowledge and experience far exceeds my own lol.
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  #3  
Old 07-05-2008, 05:27 AM
KLS
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#opcode should reload all opcodes
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  #4  
Old 07-06-2008, 03:47 AM
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Well, I tried #opcode and it doesn't seem to reload any saved changes to my .conf files for opcodes. I still get an Unknown message about opcodes that I have assigned in the config file and saved.
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  #5  
Old 07-06-2008, 03:50 AM
KLS
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yeah my mistake it's #opcode reload it should give you a client message about reloading all opcode patches.
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  #6  
Old 07-06-2008, 04:00 AM
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Thanks, I actually just found that out while experimenting a little after posting that lol. Was just about to come and post the correction.

After figuring that out, I was about to get /zone to work for GMs instead of only #zone working.

Here are the changes to get /zone working. Still working on figuring out more.
Code:
#GM/guide opcodes
OP_GMServers=0x3387		#/servers
OP_GMBecomeNPC=0x0000		#/becomenpc 0x7864
OP_GMZoneRequest=0x1306	#/zone 
OP_GMSearchCorpse=0x3c32	#/searchcorpse
OP_GMHideMe=0x15b2		#/hideme
OP_GMGoto=0x1cee		#/goto
OP_GMDelCorpse=0x0b2f		#/delcorpse
OP_GMApproval=0x0c0f		#/approval
OP_GMToggle=0x7fea		#/toggletell
OP_GMZoneRequest2=0x244c
OP_GMSummon=0x1edc		#/summon
OP_GMEmoteZone=0x39f2		#/emotezone
OP_GMEmoteWorld=0x3383		#/emoteworld (not implemented)
OP_GMFind=0x5930		#/find		
OP_GMKick=0x692c		#/kick
OP_GMNameChange=0x0000
Also, it seems that the #opcode reload only works on a per zone basis. So, you have to reload it in each zone you want to work on opcodes in.
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  #7  
Old 07-07-2008, 06:07 PM
TheLieka
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That's awesome Trev. I hope that I can get some free time soon - I'd LOVE to come help with OpCodes, it was the last one thing for which I had been trying to make time.

Keep rocking it out, THESE are the things that have been holding back this project from becoming polished. Muchos Kudos!

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  #8  
Old 07-10-2008, 01:00 PM
steve
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/keys appears to be 0x68c4. I don't see it in the Titanium Opcode file.

Also, /emoteworld and /delcorpse appear to have the correct opcodes, but do not work.
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