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Old 07-05-2008, 03:58 PM
LordRathgil
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Join Date: Jun 2008
Location: planet earth
Posts: 137
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Well heres the skinny

The dev team and Myself have been discussing something at great length, we are considering using the emu server as the server end of our mmo and making our own client and artwork using the truevision3d engine Due to the gnu licensing of the emulator server itself we have decided not to distribute it in anyway as it will be heavily customized by the time of the games release, The client will be entirely custom built by us, it will use no semblance of anything related to soe files in any way shape or form.

The reasons we are doing this are simple, one ease of administration and content, E.G The mysql backend with this we can utilize prebuilt tools for content editing and addition, also the fact that its been tried and tested for years now and while there are bugs we feel that we can get rid of this problem with making our own client due to the fact we dont have to rely on opcode finding of the SOE Packets and we can add our own or edit as we need to add new features to the game itself.

All of our artwork will be 100% custom made by us as will all other content of the game.

The number one reason for this change is the fact that we have had several offers from people to work on content adding mobs and so forth and while the client is being worked on, we can use 3ds max and openzone to make zones to use in an eq client and at the same time replace the database content with our own as we as test that content.

Now bare in mind that if there is a licensing issue We invite the emu server devs to contact us to further discuss any problem with taking this route there might be and to resolve the issue if any.

Now with all that said We have made some maps of our world and written up some basic documentation and lore, as such now that its much simpler to work on the ingame content We invite any emu member who is interested and has the free time to send a pm to me here or post on the Legendary Journeys Website


We truly hope that utilizing the emulator server for our serverside content and administration is within the realm of the GNU Licensing and isnt a problem with the emu devs full credit will be given to the authors though for security reasons we wont say eqemulator but rather in the credits just call it the server and name the devs in the changelogs by name that way so that new players cant come here and download the base server source and try to figure out ways to explort the server in such a way.
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  #2  
Old 07-05-2008, 07:02 PM
eq4me
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Join Date: Jul 2006
Posts: 166
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Well, EQEmu does an amazing job in emulating Everquest but personally I wouldn't recomment or use it as the code base for a brand new project.
I'm pretty sure you know and already discussed the Worldforge Project but just in case you don't I would recommend that you check it out.

http://worldforge.org/

As long as you don't sell or give away(e.g. binaries) anything that has parts that are licensed under the GPL or certain other open source licenses you can do anything you want. If you do, you have to provide the source.
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Old 07-05-2008, 07:56 PM
LordRathgil
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Join Date: Jun 2008
Location: planet earth
Posts: 137
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well thats the point of using the emu for the SERVER the client is not opensource nor would it ever be therefore no source would ever be required under the current license to be distributed since we wont be distributing the server, much the same way that the public login minilogin and simple client are all closed source applications so will our game. the beauty of the emulator is that it is fully customizable, the only reason it is so good at emulating everquest is because of one the database which is now totally empty aside from the first new zone i have made, and because in its default state it is made to work with the eq client. but as we have seen with simple client it i s fully capable of supporting an entirely new game.

We are using it because we are wanting to keep everything serverside but at the same time want to create a unique game which is fully possible with a client built around the server instead of the other way around.

This was the purpose behind windcatcher making simple client we are just taking a different route and making a whole new game out of it.

the server of course will remain gnu but if you read the gnu license it only requires source to be distributed if the gnu licensed code is distributed either via binary or any part of its code is distributed. since one the client is written in a whole different language obviously it wont be using any opensource code. LJ Is not an opensource project nor will it ever be so using an opensource engine is out of the question.

the client will only talk to the server not share its source. but the server is robust and generic enough given that we can rewrite opcodes to match our client and so on and so forth that it can be used for many projects not just running an eq server.
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