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  #1  
Old 07-08-2008, 10:09 PM
LordRathgil
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Close very close

[ 41.282] Leaving zone for zone ID 801
[ 41.313] Stopping sound buffers
[ 41.313] Stopping game sounds
[ 41.313] Game sounds have been stopped
[ 41.313] Unloading zone
[ 41.313] Despawning mobs
[ 41.313] Removing spawn entities
[ 41.313] Removing doors
[ 41.313] Unloading zone geometry
[ 41.313] ZoneLoader: clearing scene
[ 41.313] Leaving zone for zone ID 801
[ 41.344] ZoneLoader: freeing loaded objects
[ 41.344] ZoneLoader: freeing loaded object big_tree_green
[ 41.344] ZoneLoader: freeing loaded object FEM_ACTORDEF
[ 41.375] ZoneLoader: freeing loaded object GOB_ACTORDEF
[ 41.375] ZoneLoader: freeing loaded object plant1
[ 41.375] ZoneLoader: freeing loaded object stone_bank
[ 41.391] ZoneLoader: freeing loaded object stone_store
[ 41.391] ZoneLoader: freeing loaded object stone_tavern
[ 41.391] ZoneLoader: freeing loaded object wizard_spires
[ 41.391] ZoneLoader: freeing loaded object ZoneGeometry
[ 41.407] ZoneLoader: freeing loaded textures

It doesnt crash right away before unloading the zone anymore
  #2  
Old 07-08-2008, 10:12 PM
LordRathgil
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Exception in : TWorldUpdateThread.Execute is the error that pops up now it was intermittently popping up before but now its doing it consistantly
  #3  
Old 07-08-2008, 10:19 PM
LordRathgil
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Im running the latest version of directx btw 9.0cdo I need the sdk I havent reinstalled it yet but i never had a problem with oz crashing with my current directx install so i didnt think of it till now could that be the problem?
  #4  
Old 07-08-2008, 11:40 PM
LordRathgil
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the confusing part to me is that your copy works fine that one has me scratching my head a bit
  #5  
Old 07-08-2008, 11:49 PM
Windcatcher
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http://www.savefile.com/files/1655702

Let's see what this does. I think it's an OS or driver issue, but perhaps I need to do some rearchitecting. I really hope not, though. It wouldn't be at all easy. The only thing I can think of is that I'm deleting textures in a different thread than the render thread (but I'm making sure that they can't interfere with each other--the render thread is stopped when this is taking place). This one will catch the exception and retry up to 10 times. We're in the bowels of my 3D engine -- not really part of the client at all, and the source is open as it's part of OpenZone.
  #6  
Old 07-08-2008, 11:53 PM
LordRathgil
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hrmm well it froze like it did originally let me get you the log
  #7  
Old 07-08-2008, 11:55 PM
Windcatcher
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Oops. Yes, I can see it freezing. I did something dumb. I'll upload another one.
  #8  
Old 07-08-2008, 11:56 PM
Windcatcher
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http://www.savefile.com/files/1655721

Use this one instead...
  #9  
Old 07-08-2008, 11:58 PM
LordRathgil
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the log is too big to post but texture 0 is failing

[ 40.047] ZoneLoader: freeing loaded textures
[ 40.047] Scene (FreeTextures): Freeing 67 textures
[ 40.047] Scene (FreeTextures): Checking texture 0
[ 40.047] Scene (FreeTextures): Freeing texture 0
[ 40.047] Texture: Deleting OpenGL texture, ID = 75
[ 40.047] Texture: Deleting OpenGL texture, try = 0
[ 40.047] Texture: Delete FAILED
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