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Old 07-13-2008, 06:52 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Also (my edit time ran out);
I did notice some zones still will act funny, "closest_zp = NULL;" or not, until I did the 999999 fill with the query.
Here's more that I noticed; if you do a #goto in GM mode, when you zone, that's where you will land when you get to the other zone (same coords you #goto'd before) - I just spent hours in Howling Stones figuring this out. HS has one entry point, two exits, and both exits far away from zin and each other. So, although you may think you are exempt from the restriction in GM mode, don't believe it: Some things will not work right unless you play/test under normal conditions.
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Old 08-01-2008, 11:26 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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I see that this is no longer stickied, but is work continuing on this? The detection is in, but there doesn't appear to be any form of punishment implemented that I can tell as of 1119.

Just checking in. The detection performs beautifully, thanks to everyone who has put work into this. It is sorely needed.
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