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  #1  
Old 07-18-2008, 08:38 AM
theeris23
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Cool, thanks George! I though I was missing something!
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  #2  
Old 07-27-2008, 07:28 AM
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trevius
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Hey GeorgeS, I know your tool posts get pretty crowded, so I was wondering if you got a chance to see my post I made a few up from this on 7/15. Mostly just a few minor issues, but I figured you may have just missed the post. And, my offer to create buttons is still there if you want. I could even redo the background layout of the new editor if you ever wanted to move some of the fields around a bit. It wouldn't take me long at all. All I would need is a full size screenshot (or the actual tool) with the new field layout and I can over-lay a new background and position the boarders and stuff so they are all in the right place. The layout is good as it is, but I figured I would offer since you mentioned that part being kinda a pain when you first made the new tool.
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  #3  
Old 07-27-2008, 12:19 PM
GeorgeS
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Trevius - thanks for the sugestions. I did read the post and will incorporate some of those changes.

The field tab index is a done deal at this point because the property is hard coded and rewriting that would be tedious.

The background picture can be modified. I included the bitmaps in the resources folder. Have a look there and also at the "new_edit_screen.pspimage" paint shop pro file.

Buttons - well that's pretty hard because most of them are compiled as activeX controls (that I wrote), and some are just bitmaps. All buttons need to keep the eq feel as much as possible.

When you have new bitmaps/skins, then pm me with the links.

A newer version will be out soon.
Thanks,
GeorgeS
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  #4  
Old 07-29-2008, 04:01 AM
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trevius
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I got some new buttons started today. I should be able to finish them tomorrow as long as it doesn't get busy at work. I am using examples from T King UI look and EQ graphics to make them, so they should be just what you are looking for. I figure I will just give them the cool glossy look to make them stand out as buttons so that they don't blend into the background. I will also change the hue on them and make a separate set for pressed buttons.

I will make some cool radio buttons as well and some for minimize and closing the program.

I don't have paintshop pro, but I do have photoshop. So, I can't look at those PSP files, but I found another file that has the background for both the new edit and the main editor screen. Both of them look pretty good already, but I could maybe do a little bit more enhancing adjustments to them if you don't mind.

When looking through your background files, I see you have an alternative one that looks more like the actual EQ graphics with the blue background and gold trim. I could make an alternate set for those if you would want to check that out as well.

Not that the tool needs improvements in it's looks to make it work better, but since I am fairly good at it, I might as well contribute what I can.

One thing I was wondering is if you want me to keep the buttons in a BMP format, or if there was any other formats you could use to have them with transparent backgrounds? I can still make them rectangular and make them look like they are rounded corners, but if they can be transparent backgrounds, I could just leave the corners transparent.
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  #5  
Old 07-30-2008, 05:37 AM
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trevius
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The new editor seems to be working perfectly accept for 1 thing I have noticed so far. It is able to copy item lore from an existing item, but it will not save any changes to item lore descriptions. So, every time I copy an item, they all have the same lore description as the original item I copied and I can't change it with the new editor. Seems like you just need to add that to what gets saved.
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  #6  
Old 07-30-2008, 10:26 AM
GeorgeS
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I am not sure vb can use transparent bitmaps de-nuovo without installing a ocx to load it in. I would try to use bmp if possible as that loads in fine.
Thanks for your work in making buttons and graphics.

I fixed the lore issue and the current version has the bug fix.

Thanks
GeorgeS
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  #7  
Old 08-08-2008, 12:54 AM
GeorgeS
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Finally incorporated Trevius' buttons/skins. This was actually a big job due to the number of activeX controls which needed fixing.
Fixed a few minor things and updated the look to be a bit more eq-esque.

GeorgeS
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Last edited by GeorgeS; 08-08-2008 at 06:21 PM..
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