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  #1  
Old 07-22-2008, 12:32 AM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
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Maybe some industrious soul could run WireShark in a sandboxed server with two clients and then charm something. Might be an easy way to find the opcode's value. Then again I have no idea how much data this would mean you have to sift through but it does seem possible.
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  #2  
Old 07-22-2008, 12:50 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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Was thinking a bit more about the respawn idea.

One thing that needs to be preserved through charming and breaking is the mobs items. I sometimes give my pet nice weapons off other mobs to use and then kill my pet later to reclaim the weapons.

Also, I could see the respawning being used to get a named mob to repop weilding something desirable. An exploit that Im sure most would servers would like to prevent.
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  #3  
Old 07-22-2008, 05:16 AM
greggg230
Fire Beetle
 
Join Date: Jun 2008
Location: Vegas
Posts: 17
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Quote:
Originally Posted by EvoZak View Post
Maybe some industrious soul could run WireShark in a sandboxed server with two clients and then charm something. Might be an easy way to find the opcode's value. Then again I have no idea how much data this would mean you have to sift through but it does seem possible.
The servers dont just automatically send the packets. They have to be coded to, and that's the problem.
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  #4  
Old 07-24-2008, 09:41 PM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
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Quote:
Originally Posted by greggg230 View Post
The servers dont just automatically send the packets. They have to be coded to, and that's the problem.
Actually I meant you could sniff the packet coming from the client. Still, I don't know how far that would get you. Obviously if the problem is the opcode sent back down to the client, not very.

And great work on finding the OpCode!
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