Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-24-2008, 07:59 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Very nice! Much better info than what I was seeing in the Wiki itself lol. So, by using that same logic, I imagine that the known opcodes in Titanium could be used to find opcodes for anniversary or even live. It sounds a bit involved and I don't know much about looking at the IDA output yet, but I think If I can get the hang of it that it might start getting easier.

I guess we would still need to figure out packet structure, and other than packet sniffing, I haven't seen it done really. SOE just needs to give us a peak at their source hehe :P
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 07-25-2008, 12:50 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

As long as Sony doesnt change compilers or their C code for handling Opcodes, you could make what ya might call templates that could easily find any opcodes.

You take the current client, look at the hex before and after the opcode and build these templates to quickly search for new opcodes.

Template for a opcode would be like HH HH HH ?? ?? HH HH, where HHs are the common hex codes and the ?? are the unknown/possible opcodes.

Then you search the new client using these templates.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3