I use quest::start on two of my NPCs, but the value within the parentheses is a grid#, not a waypoint#. And they do not walk to the first waypoint in the grid; rather, they succor there and begin walking the grid.
I think what you want to use is quest::moveto(x,y,z) combined with $npc->SaveGuardSpot(0);
Not sure of the syntax for the latter; it's found in Striat's quest code here. His note saye the code prevents the npc from running back to his original spot.
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