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| Development::Bots Forum for bots. |
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08-11-2008, 04:28 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Heh, I do understand that, I was saying; would it be possible to split the exp for bots? Rather than you getting 100% of the exp, make it like a normal group of players, you get 120% exp/6 (if that was the standard group exp bonus, I think it was).
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I didn't realize this isnt already the case. Are you sure?
Quote:
Originally Posted by Ikeren
As for bots generating aggro, make yourself a group with a level 43 enchanter on the realm and level to 44. As soon as you do the update on the enchanter, the entire zone will agro. I had it happen in Eastern Wastes, so it isn't dungeon only.
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I'll have to take a look at this enchanter thing.
Quote:
Originally Posted by Ikeren
Any idea how to fix the OP code?
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no, sorry.
Quote:
Originally Posted by Ikeren
A few more bugs:
Blessing of Faith (Cleric Spell Haste buff) gives these errors:
Unknown Spell effect 127 in spell Blessing of Faith (id 3576)
Unknown Spell effect 134 in spell Blessing of Faith (id 3576)
Unknown Spell effect 139 in spell Blessing of Faith (id 3576)
Unknown Spell effect 143 in spell Blessing of Faith (id 3576)
Unknown Spell effect 137 in spell Blessing of Faith (id 3576)
Unknown Spell effect 311 in spell Blessing of Faith (id 3576)
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This isn't bot related, the spell isn't supported yet in the emu but I hope it gets supported soon.
Quote:
Originally Posted by Ikeren
In Lower Guk, Dead Side, A Ghoul Cavalier spawns both in his room, his normal spawn point, and as a wanderer outside the Executioner's Room.
Two copies of the reanimated hand spawn at the same time, in the same place.
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...also not bot related, probably database related
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08-11-2008, 06:44 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Quote:
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I didn't realize this isnt already the case. Are you sure?
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Reasonably. I went from 5-50 in about 8 hours, which I don't think is normal, even at 1.5 times exp.
Spell: Okay
Odd Spawns: I figured.
Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.
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08-11-2008, 06:48 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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Quote:
Originally Posted by Ikeren
Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.
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Thats probably a zone file issue... Everquest revamped many zones after Titanium, and we're not using them in the emulator.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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08-11-2008, 07:01 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Yep, you're right, didn't work from EC, either. Any ideas of how to fix?
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08-11-2008, 11:51 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.
Nobody else having this happen?
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08-12-2008, 09:24 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Yep, you're right, didn't work from EC, either. Any ideas of how to fix?
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The Nektulous Forest used is the old version. Please see: http://projecteq.net/phpBB2/viewtopi...14e3cb02b438b6 for more information
Quote:
Originally Posted by Ikeren
Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.
Nobody else having this happen?
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Yeah, strange it only happens with the Enchanter. I'm still debugging it, can't see anything out of the ordinary except the zone wide aggro.
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08-12-2008, 01:15 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Level 52 beastlord won't summon it's pet; presumably all pet spells got bumped from priority?
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