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  #1  
Old 08-14-2008, 01:00 AM
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trevius
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Ya, I agree that it seems like there may still be some old stuff left in there that shouldn't be. I guess that would be part of the clean up.

I am aware that there used to be a logging system where you could adjust it from the variables table (loglevel). But, from all I have heard, the only way to currently adjust what is and is not logged is to manually go into the source and comment out the log lines 1 by 1 and then recompile the source. IMO, that is a bit extreme. I also think that logging as it currently is has so much output that I very rarely even look at it. I would much prefer to just completely disable it and only turn it on if I find a problem.

To simplify the rule, it could even be changed to Boolean and just enable or disable logs completely. If the #rule reload command (or whatever the command is) works now, you could possibly even enable and disable logging on the fly without even restarting the server. IMO, that would be awesome and actually make logs useful.
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Old 08-14-2008, 02:08 AM
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cavedude
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log.ini is how the current system is configured and works fine, I use it on TGC. There is no need to change any code or recompile. http://www.eqemulator.net/wiki/wikka...a=ServerLogSys

The categories and types in common/logtypes.h are current and all seem to work, at least I have yet to find any one which has not worked yet.

Edit above: I do remember one of the spell types causing a zone crash because for whatever reason it was unable to write out to the log. Wildcard confirmed this issue at the time, but we just disabled that particular type (can't remember which it was) and moved on.

Last edited by cavedude; 08-14-2008 at 10:12 AM..
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  #3  
Old 08-14-2008, 09:26 AM
rojadruid
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Quote:
Originally Posted by cavedude View Post
log.ini is how the current system is configured and works fine, I use it on TGC. There is no need to change any code or recompile. http://www.eqemulator.net/wiki/wikka...a=ServerLogSys

The categories and types in common/logtypes.h are current and all seem to work, at least I have yet to find any one which has not worked yet.

Edit above: I do remember one of the spell types causing a zone crash because for whatever reason it was unable to write out to the log. Wildcard confirmed this issue at the time, but we just disabled that particular type (can't remember which it was) and moved on.

log.ini works as intended and does a fine job of showing everything thats needed. I use it as well on my server.
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Old 08-14-2008, 07:06 PM
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trevius
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Thanks guys lol. That saves me alot of work then. Last time I was asking about logged (maybe 6 months ago), I was told by multiple people who have been members for a long time that the current logging system could only be adjusted by commenting out lines in the source.

If I had known that the log.ini actually worked properly, I would have been using it long ago lol.

Thanks
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