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  #1  
Old 08-28-2008, 03:43 AM
Weldarr
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Any chance of adding in the columns for weapon animations on the npcs? Would be great to edit that from the editor instead of searching through the mysql database
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  #2  
Old 09-05-2008, 06:49 AM
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trevius
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Hey GeorgeS,

If you get time, I was messing around and found that there are 2 more fields that would be very nice to have in the NPC Loot Editor. I can't believe that I didn't know about these fields before now lol! It would have saved me some time. Basically, the 2 fields below work on the Titanium client to change the weapon model of the NPC for Primary and Secondary slots.

d_melee_texture1 = Primary Weapon Model
d_melee_texture2 = Secondary Weapon Model

I remember seeing these a while back and reading the wiki page for the database on them, but it said not to use them (at least not for 6.2 client). But, I just tested them and they seem to work perfectly.

To use the field, you just set it to the model number of the weapon you want them to be wielding. You don't need to add "IT" or anything with it, just the number itself. An example is 10404 to set it to Mithaniel Marr's Sword.
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  #3  
Old 09-05-2008, 10:01 AM
GeorgeS
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Got it. I'll start adding those in

GeorgeS
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  #4  
Old 09-06-2008, 03:41 PM
GeorgeS
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Ok, spent a few minutes updating the program to include these features and other's where possible.

NPC and Loot Editor
08.21.03 - Added ability to Backup and Restore Bots (including all inventory, and associated tables) - good if you rebuild your database.
Weapon & Shield Models- now fully integrated with the NPC & Loot editor - finally!!! - (under tools menu)
Added feature to add weapon/shield graphics to NPC's - This is in table fields called "Pri. Weapon Model" and "Sec. Weapon Model"
- Simply type in the new number and a graphic of the item will show in the program!


--upadated

NPC and Loot Editor
08.21.04 - Added a item stat viewer - Under menu item 'Special/show item stats'. You can view your npc's items and also in the new search item window!

I hope you like the item stat viewer, cause it was worth the 500 lines of code to implement it
The item search has also an advanced button where you can specifiy database like subqueries to pull out custom items
Clicking on an item in the grid will also show the selected item's stats if the item stat window is on.





GeorgeS
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Last edited by GeorgeS; 09-07-2008 at 07:34 AM..
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  #5  
Old 09-07-2008, 04:35 AM
ChaosSlayer
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Join Date: May 2007
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NICE =)


BTW George, returning to our old discussion abotu quick copy button.
I thought you agreed with me =)

http://www.eqemulator.net/forums/sho...highlight=copy

Quote:
ChaosSlayer


honestly George, the new way of copying SIGNLE npc is a pain.

I have to:

click the file menu on the tab
select the proper sub menu
type in beging range
type in closign range
click Use this range
clicky copy

VS
old way of:

click copy
type in id

how about this, when COPY on main pannel is clicked a WINDOW will open and ask:

1) multyple npc copies- type in how many (with range in mind)
2) single npc copy - type in range

thought again a Single Copy button on main panel will hardly clutter the interface =)

Quote:
Actually that method does sound better than whats there now. Thanks for showing your workflow - I'll prioritise it now.

GeorgeS
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  #6  
Old 09-07-2008, 01:32 PM
GeorgeS
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Ok, got around to adding the copy code as requested.
The copy tool has been ravamped. Final version has been updated as per request in the last build.



GeorgeS
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  #7  
Old 09-07-2008, 05:01 PM
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trevius
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GeorgeS, you are a machine!

Just when I think the tools are pretty much complete, you add in stuff to make them even better than I could have expected!

The new weapon model viewer feature is awesome. Though, if possible, it might be nice if you could click on an image to view the larger version of the image. Also, a previous page button might be handy to go back a page. The newest version of the model viewer is really nice for quick references though and definitely an improvement over the previous model viewer

If I could ever get into the gaming industry, I would definitely recommend you for tool designs lol. If you can do this in your free time, I can't even imagine what you could do if you were paid full time to do it
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