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Old 09-03-2008, 02:03 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Damn, I hate you So_1337 I was planning on doing some work on tasks, but I couldn't get this translocate etc, stuff out of my head!



Turns out it wasn't so hard to find they key elements. Getting the opcode was easy, and deciphering enough of the disassembly to guess at they key elements of the struct (SpellID and Caster name) wasn't so bad. So I can send the confirmation box for Translocate, and get the response back from the client (it uses the same opcode coming back). Although not strictly necessary to implement the confirmation box, I'll see if I can decipher the return packet from the client and see if there is an 'OP_TranslocateComplete' opcode that makes the client zone you like OP_RezzComplete.

Does anyone know what text the client displays on live when you accept a Translocate ?
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Old 09-03-2008, 02:10 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Damn you are good. Sorry to distract you, but your turn-around time is nil, so it doesn't seem you'll be on a detour for long!

I don't know that there even is any text when you accept one, I believe you just begin zoning. None of that "You regain some experience from resurrection." stuff. Other people see "Soandso fades away" when it's cast, but nothing special when the person accepts. And that's all handled in the spell effect already.
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